Exemplo n.º 1
0
 public LootPackEntry(double chance, Type item, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity)
 {
     m_Chance       = (int)(100 * chance);
     m_item         = item;
     m_Quantity     = quantity;
     m_MaxProps     = maxProps;
     m_MinIntensity = minIntensity;
     m_MaxIntensity = maxIntensity;
 }
Exemplo n.º 2
0
 public LootPackEntry(double chance, Type[] item, string quantity, int maxProps, int minIntensity, int maxIntensity)
 {
     m_Chance       = (int)(100 * chance);
     PackItems      = item;
     m_Quantity     = new LootPackDice(quantity);
     m_MaxProps     = maxProps;
     m_MinIntensity = minIntensity;
     m_MaxIntensity = maxIntensity;
 }
Exemplo n.º 3
0
 public LootPackEntry(double chance, Type item, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity)
 {
     m_Chance = (int)(100 * chance);
     m_item = item;
     m_Quantity = quantity;
     m_MaxProps = maxProps;
     m_MinIntensity = minIntensity;
     m_MaxIntensity = maxIntensity;
 }
Exemplo n.º 4
0
 public LootPackEntry(double chance, Type[] item, string quantity, int maxProps, int minIntensity, int maxIntensity)
 {
     m_Chance = (int)(100 * chance);
     PackItems = item;
     m_Quantity = new LootPackDice(quantity);
     m_MaxProps = maxProps;
     m_MinIntensity = minIntensity;
     m_MaxIntensity = maxIntensity;
 }