public void Set(ShotGun Base) { Base.ReloadTime = ReloadTime; Base.FireTime = FireTime; Base.Clip = Clip; Base.Shots = Shots; Base.Spread = Spread; Base.ForceSpread = ForceSpread; Base.ProjectileData.Impulse = Impulse; Base.ProjectileData.LifeTime = LifeTime; Base.ProjectileData.Speed = Speed; Base.ProjectileData.Dammage = Dammage; Base.ProjectileData.Health = Health; }
public ShotGunStats(ShotGun Base) { ReloadTime = Base.ReloadTime; FireTime = Base.FireTime; Clip = Base.Clip; Shots = Base.Shots; Spread = Base.Spread; ForceSpread = Base.ForceSpread; Impulse = Base.ProjectileData.Impulse; LifeTime = Base.ProjectileData.LifeTime; Speed = Base.ProjectileData.Speed; Dammage = Base.ProjectileData.Dammage; Health = Base.ProjectileData.Health; }