private void Awake() { _player = gameObject.GetComponent <Player>(); _movement = GetComponent <PlayerMovement>(); WholePath = new Queue <List <Vector3> >(); _ghost = GetComponent <GhostCreator>(); }
private void Awake() { _player = GetComponent <Player>(); _movementPlanner = GetComponent <PlayerMovementPlanner>(); _ghost = GetComponent <GhostCreator>(); }