/// <summary> /// Raises the post render event. /// </summary> void OnPostRender() { if (_trackerPlugin != null) { _trackerPlugin.PostRender(); } if (_displayDebugGUI) { RenderAxes(); } }
/// <summary> /// OnPostRender is called after a camera has finished rendering the scene. /// This method is only called if the script is enabled and attached to the camera. /// </summary> void OnPostRender() { #if UNITY_EDITOR #elif UNITY_ANDROID if (_trackerPlugin != null) { _trackerPlugin.PostRender(); } #endif if (_displayDebugGUI) { RenderAxes(); } }
/// <summary> /// OnPostRender is called after a camera has finished rendering the scene. /// This method is only called if the script is enabled and attached to the camera. /// </summary> void OnPostRender() { #if UNITY_EDITOR #elif UNITY_ANDROID || UNITY_IOS if (_trackerPlugin != null) { _trackerPlugin.PostRender(); } #endif if (_displayDebugGUI) { RenderAxes(); } StartCoroutine(RenderRoutine()); }