void ProcessData(int numBytesRecv) { if (connectState == ConnectionState.AttemptingConnect) { connectState = ConnectionState.Connected; UnityEngine.Debug.Log("Client connected"); frontCameraSensor = new CameraSensor(address); } System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); string s = enc.GetString(readBuffer, 0, numBytesRecv); //UnityEngine.Debug.Log(s); vehicleStatus = new VehicleStatus(s); request = RequestCommand.VehicleStatus; }
public Vehicle(string _address) { address = _address; vehicleStatus = new VehicleStatus(); StartConnect(); }