// Enabling public override void OnQuadPreBuild(PQ quad) { // It is supposed to be loaded now so clear the unload time _unloadTime = 0; // Don't update, if the Injector is still running if (_isLoaded) { return; } // Enable the maps if (!OnDemandStorage.EnableBodyPqs(sphere.name)) { return; } _isLoaded = true; Debug.Log("[OD] Enabling Body " + sphere.name + ": " + _isLoaded); }