// Enabling public override void OnQuadPreBuild(PQ quad) { // It is supposed to be loaded now so clear the unload time unloadTime = 0; // Don't update, if the Injector is still running if (isLoaded) { return; } // Enable the maps if (OnDemandStorage.EnableBodyPQS(sphere.name)) { isLoaded = true; Debug.Log("[OD] Enabling Body " + base.sphere.name + ": " + isLoaded); } }