protected override StarMapNodeLine CreateNodeLine( GameObjectSet gos, NodeLineInfo oi, StarMapBase.SyncContext context) { StarMapNodeLine starMapNodeLine = new StarMapNodeLine(this.App, this._db.GetStarSystemOrigin(oi.System1ID), this._db.GetStarSystemOrigin(oi.System2ID)); gos.Add((IGameObject)starMapNodeLine); return(starMapNodeLine); }
protected virtual void UpdateNodeLine( StarMapNodeLine o, NodeLineInfo oi, StarMapBase.SyncContext context) { }