public override void Update(GameTime time) { nowMouseState = Mouse.GetState(); if (oldMouseState.LeftButton == ButtonState.Pressed && nowMouseState.LeftButton == ButtonState.Released) { mouseClicked(nowMouseState.X, nowMouseState.Y); } oldMouseState = nowMouseState; if (state == GameState.middle) { if (!pause) { checkedStatusGame(); } } else if (state == GameState.post) { if (!saveData) { highscore hg = new highscore(); hg.saveData("kelompok .NET", move); Console.WriteLine("berhasil disimpan"); saveData = true; } } base.Update(time); }
public HighScoreScreen(ContentManager content, EventHandler screenEvent) : base(screenEvent) { HighScore = new highscore(); dataHighScore = HighScore.getHighScore(); highScoreBackground = content.Load <Texture2D>(@"picture/taman safari indonesia background"); grayBackground = content.Load <Texture2D>(@"picture/gray"); highScoreFont = content.Load <Texture2D>(@"picture/nilai tertinggi"); puzzleFont = content.Load <Texture2D>(@"picture/tulisan puzzle"); highScore = content.Load <SpriteFont>(@"highScore"); backButton = content.Load <Texture2D>(@"picture/button kembali"); backButtonPosition = new Vector2(625, 415); }
public HighScoreScreen(ContentManager content, EventHandler screenEvent) : base(screenEvent) { HighScore = new highscore(); dataHighScore = HighScore.getHighScore(); highScoreBackground = content.Load<Texture2D>(@"picture/taman safari indonesia background"); grayBackground = content.Load<Texture2D>(@"picture/gray"); highScoreFont = content.Load<Texture2D>(@"picture/nilai tertinggi"); puzzleFont = content.Load<Texture2D>(@"picture/tulisan puzzle"); highScore = content.Load<SpriteFont>(@"highScore"); backButton = content.Load<Texture2D>(@"picture/button kembali"); backButtonPosition = new Vector2(625, 415); }