public override void Update(GameTime time)
 {
     nowMouseState = Mouse.GetState();
     if (oldMouseState.LeftButton == ButtonState.Pressed && nowMouseState.LeftButton == ButtonState.Released)
     {
         mouseClicked(nowMouseState.X, nowMouseState.Y);
     }
     oldMouseState = nowMouseState;
     if (state == GameState.middle)
     {
         if (!pause)
         {
             checkedStatusGame();
         }
     }
     else if (state == GameState.post)
     {
         if (!saveData)
         {
             highscore hg = new highscore();
             hg.saveData("kelompok .NET", move);
             Console.WriteLine("berhasil disimpan");
             saveData = true;
         }
     }
     base.Update(time);
 }
 public HighScoreScreen(ContentManager content, EventHandler screenEvent) : base(screenEvent)
 {
     HighScore           = new highscore();
     dataHighScore       = HighScore.getHighScore();
     highScoreBackground = content.Load <Texture2D>(@"picture/taman safari indonesia background");
     grayBackground      = content.Load <Texture2D>(@"picture/gray");
     highScoreFont       = content.Load <Texture2D>(@"picture/nilai tertinggi");
     puzzleFont          = content.Load <Texture2D>(@"picture/tulisan puzzle");
     highScore           = content.Load <SpriteFont>(@"highScore");
     backButton          = content.Load <Texture2D>(@"picture/button kembali");
     backButtonPosition  = new Vector2(625, 415);
 }
 public HighScoreScreen(ContentManager content, EventHandler screenEvent)
     : base(screenEvent)
 {
     HighScore = new highscore();
     dataHighScore = HighScore.getHighScore();
     highScoreBackground = content.Load<Texture2D>(@"picture/taman safari indonesia background");
     grayBackground = content.Load<Texture2D>(@"picture/gray");
     highScoreFont = content.Load<Texture2D>(@"picture/nilai tertinggi");
     puzzleFont = content.Load<Texture2D>(@"picture/tulisan puzzle");
     highScore = content.Load<SpriteFont>(@"highScore");
     backButton = content.Load<Texture2D>(@"picture/button kembali");
     backButtonPosition = new Vector2(625, 415);
 }
 public override void Update(GameTime time)
 {
     nowMouseState = Mouse.GetState();
     if (oldMouseState.LeftButton == ButtonState.Pressed && nowMouseState.LeftButton == ButtonState.Released)
     {
         mouseClicked(nowMouseState.X, nowMouseState.Y);
     }
     oldMouseState = nowMouseState;
     if (state == GameState.middle)
     {
         if (!pause)
         {
             checkedStatusGame();
         }
     }
     else if (state == GameState.post)
     {
         if (!saveData)
         {
             highscore hg = new highscore();
             hg.saveData("kelompok .NET", move);
             Console.WriteLine("berhasil disimpan");
             saveData = true;
         }
     }
     base.Update(time);
 }