internal override void DrawWindow(int id) { base.DrawWindow(id); GameConfig config = scenarioModule.GetGameConfig(); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUILayout.Label("KeepFit v" + Statics.GetDllVersion(this) + " : " + (config.enabled ? "Enabled" : "Disabled")); GUILayout.FlexibleSpace(); if (GUILayout.Button((config.enabled ? "Disable" : "Enable"), GUILayout.Width(80))) { config.enabled = !config.enabled; } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Choose a Skin"); GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("KSP Style", "Sets the style to be the default KSPStyle"))) { SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.KSP); } if (GUILayout.Button(new GUIContent("Unity Style", "Sets the style to be the default Unity Style"))) { SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.Unity); } GUILayout.EndHorizontal(); config.wimpMode = GUILayout.Toggle(config.wimpMode, "WimpMode: ", GUILayout.Width(80)); config.useBestPartOnVessel = GUILayout.Toggle(config.useBestPartOnVessel, "Use Best Overall Part On Vessel: ", GUILayout.Width(80)); if (scenarioModule.GetCLS() != null) { config.applyCLSLimitsIfAvailable = GUILayout.Toggle(config.applyCLSLimitsIfAvailable, "Apply CLS limits: ", GUILayout.Width(80)); } showFloatEditor("Min Gee For Exercising when Landed", ref wipMinimumLandedGeeForExcercising, ref config.minimumLandedGeeForExcercising, ref config, true); showFloatEditor("Initial fitness level", ref wipInitialFitnessLevel, ref config.initialFitnessLevel, ref config, true); showFloatEditor("Min fitness level", ref wipMinFitnessLevel, ref config.minFitnessLevel, ref config, true); showFloatEditor("Max fitness level", ref wipMaxFitnessLevel, ref config.maxFitnessLevel, ref config, true); foreach (Period period in Enum.GetValues(typeof(Period))) { GeeToleranceConfig geeToleranceConfig = config.GetGeeTolerance(period); WipValuePair wipValuePair = wipGeeTolerances[period]; showFloatPairEditor("Tolerance (" + period + ")", "Warn", "Fatal", ref wipValuePair, ref geeToleranceConfig.warn, ref geeToleranceConfig.fatal, ref config); } GUILayout.EndVertical(); }
internal virtual void Init(KeepFitScenarioModule module) { this.Log_DebugOnly("Init", "."); this.module = module; this.gameConfig = module.GetGameConfig(); }
internal void Init(KeepFitScenarioModule module) { this.Log_DebugOnly("Init", "."); this.module = module; this.gameConfig = module.GetGameConfig(); }
protected void DrawCrew(int windowHandle, ICollection <KeepFitCrewMember> crew, bool showGeeLoadings, bool showAllCrewExpanded) { GameConfig gameConfig = scenarioModule.GetGameConfig(); GUILayout.Space(4); foreach (KeepFitCrewMember crewMember in crew) { bool expanded; if (showAllCrewExpanded) { expanded = true; } else { expandedCrew.TryGetValue(crewMember.Name, out expanded); } // first line - crewmember name GUILayout.BeginHorizontal(); GUILayout.Label(crewMember.Name + "(" + (crewMember.loaded ? "loaded" : "generated") + ")", uiResources.styleCrewName); DrawExperienceTrait(crewMember); DrawActivityLevel(crewMember.activityLevel); GUILayout.FlexibleSpace(); if (!showAllCrewExpanded && DrawChevron(expanded)) { expanded = !expanded; if (expanded) { expandedCrew[crewMember.Name] = true; } else { expandedCrew.Remove(crewMember.Name); } } GUILayout.EndHorizontal(); GUILayout.Space(4); if (!expanded) { continue; } // second line - fitness current / max DrawBar2("Fit", "Current / max Fitness level", (float)crewMember.fitnessLevel, (float)gameConfig.maxFitnessLevel); GUILayout.Space(2); if (!showGeeLoadings) { continue; } //// 3rd to <n>th line - Gee(inst) current / max foreach (Period period in Enum.GetValues(typeof(Period))) { GeeToleranceConfig tolerance = gameConfig.GetGeeTolerance(period); GeeLoadingAccumulator accum; crewMember.geeAccums.TryGetValue(period, out accum); if (accum != null && tolerance != null) { float geeWarn = GeeLoadingCalculator.GetFitnessModifiedGeeTolerance(tolerance.warn, crewMember, gameConfig); float geeFatal = GeeLoadingCalculator.GetFitnessModifiedGeeTolerance(tolerance.fatal, crewMember, gameConfig); string label = "G(" + period.ToString().Substring(0, 1) + ")"; string tooltip = "Gee(" + period + ") Current / Max - Orange warn, Red fatal"; float level = accum.GetLastGeeMeanPerSecond(); float max = geeFatal;//(level < geeFatal ? geeFatal : geeFatal + 20); DrawBar3(label, tooltip, level, geeWarn, geeFatal, max); GUILayout.Space(1); } } } }
internal override void DrawWindow(int id) { base.DrawWindow(id); GameConfig config = scenarioModule.GetGameConfig(); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUILayout.Label("KeepFit v" + Statics.GetDllVersion(this) + " : " + (config.enabled ? "Enabled" : "Disabled")); GUILayout.FlexibleSpace(); if (GUILayout.Button((config.enabled ? "Disable" : "Enable"), GUILayout.Width(80))) { config.enabled = !config.enabled; } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Choose a Skin"); GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("KSP Style", "Sets the style to be the default KSPStyle"))) { SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.KSP); } if (GUILayout.Button(new GUIContent("Unity Style", "Sets the style to be the default Unity Style"))) { SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.Unity); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("WimpMode: " + (config.wimpMode ? "Enabled" : "Disabled")); GUILayout.FlexibleSpace(); if (GUILayout.Button((config.wimpMode ? "Disable" : "Enable"), GUILayout.Width(80))) { config.wimpMode = !config.wimpMode; } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Min Gee For Exercising when Landed: " + config.minimumLandedGeeForExcercising); GUILayout.FlexibleSpace(); // TODO - need a float editor widget here for minimumLandedGeeForExcercising GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Initial fitness level:" + config.initialFitnessLevel.ToString()); GUILayout.FlexibleSpace(); if (GUILayout.Button("+5", GUILayout.Width(80))) { config.initialFitnessLevel += 5; config.validate(); } if (GUILayout.Button("-5", GUILayout.Width(80))) { config.initialFitnessLevel -= 5; config.validate(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Min fitness level:" + config.minFitnessLevel.ToString()); GUILayout.FlexibleSpace(); if (GUILayout.Button("+5", GUILayout.Width(80))) { config.minFitnessLevel += 5; config.validate(); } if (GUILayout.Button("-5", GUILayout.Width(80))) { config.minFitnessLevel -= 5; config.validate(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Max fitness level:" + config.maxFitnessLevel.ToString()); GUILayout.FlexibleSpace(); if (GUILayout.Button("+5", GUILayout.Width(80))) { config.maxFitnessLevel += 5; config.validate(); } if (GUILayout.Button("-5", GUILayout.Width(80))) { config.maxFitnessLevel -= 5; config.validate(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }