示例#1
0
        internal override void DrawWindow(int id)
        {
            base.DrawWindow(id);

            GameConfig config = scenarioModule.GetGameConfig();

            GUILayout.BeginVertical();

            GUILayout.BeginHorizontal();
            GUILayout.Label("KeepFit v" + Statics.GetDllVersion(this) + " : " + (config.enabled ? "Enabled" : "Disabled"));
            GUILayout.FlexibleSpace();
            if (GUILayout.Button((config.enabled ? "Disable" : "Enable"), GUILayout.Width(80)))
            {
                config.enabled = !config.enabled;
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Choose a Skin");
            GUILayout.FlexibleSpace();
            if (GUILayout.Button(new GUIContent("KSP Style", "Sets the style to be the default KSPStyle")))
            {
                SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.KSP);
            }
            if (GUILayout.Button(new GUIContent("Unity Style", "Sets the style to be the default Unity Style")))
            {
                SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.Unity);
            }
            GUILayout.EndHorizontal();

            config.wimpMode            = GUILayout.Toggle(config.wimpMode, "WimpMode: ", GUILayout.Width(80));
            config.useBestPartOnVessel = GUILayout.Toggle(config.useBestPartOnVessel, "Use Best Overall Part On Vessel: ", GUILayout.Width(80));
            if (scenarioModule.GetCLS() != null)
            {
                config.applyCLSLimitsIfAvailable = GUILayout.Toggle(config.applyCLSLimitsIfAvailable, "Apply CLS limits: ", GUILayout.Width(80));
            }

            showFloatEditor("Min Gee For Exercising when Landed", ref wipMinimumLandedGeeForExcercising, ref config.minimumLandedGeeForExcercising, ref config, true);
            showFloatEditor("Initial fitness level", ref wipInitialFitnessLevel, ref config.initialFitnessLevel, ref config, true);
            showFloatEditor("Min fitness level", ref wipMinFitnessLevel, ref config.minFitnessLevel, ref config, true);
            showFloatEditor("Max fitness level", ref wipMaxFitnessLevel, ref config.maxFitnessLevel, ref config, true);


            foreach (Period period in Enum.GetValues(typeof(Period)))
            {
                GeeToleranceConfig geeToleranceConfig = config.GetGeeTolerance(period);
                WipValuePair       wipValuePair       = wipGeeTolerances[period];
                showFloatPairEditor("Tolerance (" + period + ")", "Warn", "Fatal", ref wipValuePair, ref geeToleranceConfig.warn, ref geeToleranceConfig.fatal, ref config);
            }

            GUILayout.EndVertical();
        }
 internal virtual void Init(KeepFitScenarioModule module)
 {
     this.Log_DebugOnly("Init", ".");
     this.module = module;
     this.gameConfig = module.GetGameConfig();
 }
示例#3
0
 internal void Init(KeepFitScenarioModule module)
 {
     this.Log_DebugOnly("Init", ".");
     this.module     = module;
     this.gameConfig = module.GetGameConfig();
 }
示例#4
0
        protected void DrawCrew(int windowHandle, ICollection <KeepFitCrewMember> crew, bool showGeeLoadings, bool showAllCrewExpanded)
        {
            GameConfig gameConfig = scenarioModule.GetGameConfig();

            GUILayout.Space(4);
            foreach (KeepFitCrewMember crewMember in crew)
            {
                bool expanded;
                if (showAllCrewExpanded)
                {
                    expanded = true;
                }
                else
                {
                    expandedCrew.TryGetValue(crewMember.Name, out expanded);
                }

                // first line - crewmember name
                GUILayout.BeginHorizontal();
                GUILayout.Label(crewMember.Name + "(" + (crewMember.loaded ? "loaded" : "generated") + ")", uiResources.styleCrewName);
                DrawExperienceTrait(crewMember);
                DrawActivityLevel(crewMember.activityLevel);
                GUILayout.FlexibleSpace();
                if (!showAllCrewExpanded && DrawChevron(expanded))
                {
                    expanded = !expanded;
                    if (expanded)
                    {
                        expandedCrew[crewMember.Name] = true;
                    }
                    else
                    {
                        expandedCrew.Remove(crewMember.Name);
                    }
                }
                GUILayout.EndHorizontal();
                GUILayout.Space(4);

                if (!expanded)
                {
                    continue;
                }

                // second line - fitness current / max
                DrawBar2("Fit", "Current / max Fitness level", (float)crewMember.fitnessLevel, (float)gameConfig.maxFitnessLevel);
                GUILayout.Space(2);

                if (!showGeeLoadings)
                {
                    continue;
                }

                //// 3rd to <n>th line - Gee(inst) current / max
                foreach (Period period in Enum.GetValues(typeof(Period)))
                {
                    GeeToleranceConfig    tolerance = gameConfig.GetGeeTolerance(period);
                    GeeLoadingAccumulator accum;
                    crewMember.geeAccums.TryGetValue(period, out accum);

                    if (accum != null && tolerance != null)
                    {
                        float geeWarn  = GeeLoadingCalculator.GetFitnessModifiedGeeTolerance(tolerance.warn, crewMember, gameConfig);
                        float geeFatal = GeeLoadingCalculator.GetFitnessModifiedGeeTolerance(tolerance.fatal, crewMember, gameConfig);

                        string label   = "G(" + period.ToString().Substring(0, 1) + ")";
                        string tooltip = "Gee(" + period + ") Current / Max - Orange warn, Red fatal";
                        float  level   = accum.GetLastGeeMeanPerSecond();
                        float  max     = geeFatal;//(level < geeFatal ? geeFatal : geeFatal + 20);
                        DrawBar3(label, tooltip, level, geeWarn, geeFatal, max);
                        GUILayout.Space(1);
                    }
                }
            }
        }
示例#5
0
        internal override void DrawWindow(int id)
        {
            base.DrawWindow(id);

            GameConfig config = scenarioModule.GetGameConfig();

            GUILayout.BeginVertical();

            GUILayout.BeginHorizontal();
            GUILayout.Label("KeepFit v" + Statics.GetDllVersion(this) + " : " + (config.enabled ? "Enabled" : "Disabled"));
            GUILayout.FlexibleSpace();
            if (GUILayout.Button((config.enabled ? "Disable" : "Enable"), GUILayout.Width(80)))
            {
                config.enabled = !config.enabled;
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Choose a Skin");
            GUILayout.FlexibleSpace();
            if (GUILayout.Button(new GUIContent("KSP Style", "Sets the style to be the default KSPStyle")))
            {
                SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.KSP);
            }
            if (GUILayout.Button(new GUIContent("Unity Style", "Sets the style to be the default Unity Style")))
            {
                SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.Unity);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("WimpMode: " + (config.wimpMode ? "Enabled" : "Disabled"));
            GUILayout.FlexibleSpace();
            if (GUILayout.Button((config.wimpMode ? "Disable" : "Enable"), GUILayout.Width(80)))
            {
                config.wimpMode = !config.wimpMode;
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Min Gee For Exercising when Landed: " + config.minimumLandedGeeForExcercising);
            GUILayout.FlexibleSpace();
            // TODO - need a float editor widget here for minimumLandedGeeForExcercising
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Initial fitness level:" + config.initialFitnessLevel.ToString());
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("+5", GUILayout.Width(80)))
            {
                config.initialFitnessLevel += 5;
                config.validate();
            }
            if (GUILayout.Button("-5", GUILayout.Width(80)))
            {
                config.initialFitnessLevel -= 5;
                config.validate();
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Min fitness level:" + config.minFitnessLevel.ToString());
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("+5", GUILayout.Width(80)))
            {
                config.minFitnessLevel += 5;
                config.validate();
            }
            if (GUILayout.Button("-5", GUILayout.Width(80)))
            {
                config.minFitnessLevel -= 5;
                config.validate();
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Max fitness level:" + config.maxFitnessLevel.ToString());
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("+5", GUILayout.Width(80)))
            {
                config.maxFitnessLevel += 5;
                config.validate();
            }
            if (GUILayout.Button("-5", GUILayout.Width(80)))
            {
                config.maxFitnessLevel -= 5;
                config.validate();
            }
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();
        }