示例#1
0
 public ScreenState_Play(StateManager owner)
     : base(owner, ScreenStateType.Play)
 {
     AddTransition(ScreenStateType.Pause);
     AddTransition(ScreenStateType.GameOver);
 }
 public ScreenState_Settings(StateManager owner, GameObject uiObject)
     : base(owner, uiObject, ScreenStateType.SettingsMenu)
 {
     AddTransition(ScreenStateType.MainMenu);
     AddTransition(ScreenStateType.Pause);
 }
示例#3
0
 public StateBase(StateManager owner)
 {
     Owner = owner;
 }