public ScreenState_Play(StateManager owner) : base(owner, ScreenStateType.Play) { AddTransition(ScreenStateType.Pause); AddTransition(ScreenStateType.GameOver); }
public ScreenState_Settings(StateManager owner, GameObject uiObject) : base(owner, uiObject, ScreenStateType.SettingsMenu) { AddTransition(ScreenStateType.MainMenu); AddTransition(ScreenStateType.Pause); }
public StateBase(StateManager owner) { Owner = owner; }