public ControllableWorldObject(string id, SpatialData spatial_data, float movement_speed_walk, float movement_speed_run) : base(id, spatial_data) { _movement_speed_walk = movement_speed_walk; _movement_speed_run = movement_speed_run; _previous_rotation = new Quaternion(); }
public WorldObject(string id, SpatialData spatial) { _id = id; _spatial = spatial; }
public ControllableWorldObject(string id, SpatialData spatial_data) : this(id, spatial_data, 0.02f, 0.2f) { }