public ControllableWorldObject(string id, SpatialData spatial_data, float movement_speed_walk, float movement_speed_run)
     : base(id, spatial_data)
 {
     _movement_speed_walk = movement_speed_walk;
     _movement_speed_run  = movement_speed_run;
     _previous_rotation   = new Quaternion();
 }
Esempio n. 2
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 public WorldObject(string id, SpatialData spatial)
 {
     _id      = id;
     _spatial = spatial;
 }
 public ControllableWorldObject(string id, SpatialData spatial_data)
     : this(id, spatial_data, 0.02f, 0.2f)
 {
 }