protected override Quaternion CalcEase() { return(Easing.Ease(type, startParam, endParam, now / time)); }
protected override float CalcEase() { return(Easing.Ease(type, startParam, endParam, now / time)); }
protected override Quaternion InternalEase(float d) { return(Easing.Ease(easeType, start, end, d)); }