protected override Quaternion CalcEase()
 {
     return(Easing.Ease(type, startParam, endParam, now / time));
 }
 protected override float CalcEase()
 {
     return(Easing.Ease(type, startParam, endParam, now / time));
 }
 protected override Quaternion InternalEase(float d)
 {
     return(Easing.Ease(easeType, start, end, d));
 }