示例#1
0
 protected GameOptionsRepawning(GameEngineBaseVariant variant)
 {
     Traits = variant.NewPlayerTraits();
 }
示例#2
0
 protected GameOptionsMapOverrides(GameEngineBaseVariant variant)
 {
     BaseTraits = variant.NewPlayerTraits();
     WeaponSet  = VehicleSet = TypeExtensionsBlam.kDefaultOption;
 }