/// <summary> /// 用于向 Admin_NotBaoyuePayBillPlayCount EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToAdmin_NotBaoyuePayBillPlayCount(Admin_NotBaoyuePayBillPlayCount admin_NotBaoyuePayBillPlayCount) { base.AddObject("Admin_NotBaoyuePayBillPlayCount", admin_NotBaoyuePayBillPlayCount); }
/// <summary> /// 创建新的 Admin_NotBaoyuePayBillPlayCount 对象。 /// </summary> /// <param name="id">ID 属性的初始值。</param> /// <param name="cpName">CpName 属性的初始值。</param> /// <param name="cpID">CpID 属性的初始值。</param> /// <param name="province">Province 属性的初始值。</param> /// <param name="leaveNum">LeaveNum 属性的初始值。</param> /// <param name="addNum">AddNum 属性的初始值。</param> /// <param name="numTotal">NumTotal 属性的初始值。</param> /// <param name="addTime">AddTime 属性的初始值。</param> /// <param name="isDelete">IsDelete 属性的初始值。</param> public static Admin_NotBaoyuePayBillPlayCount CreateAdmin_NotBaoyuePayBillPlayCount(global::System.Int32 id, global::System.String cpName, global::System.Int32 cpID, global::System.String province, global::System.Int32 leaveNum, global::System.Int32 addNum, global::System.Int32 numTotal, global::System.DateTime addTime, global::System.Boolean isDelete) { Admin_NotBaoyuePayBillPlayCount admin_NotBaoyuePayBillPlayCount = new Admin_NotBaoyuePayBillPlayCount(); admin_NotBaoyuePayBillPlayCount.ID = id; admin_NotBaoyuePayBillPlayCount.CpName = cpName; admin_NotBaoyuePayBillPlayCount.CpID = cpID; admin_NotBaoyuePayBillPlayCount.Province = province; admin_NotBaoyuePayBillPlayCount.LeaveNum = leaveNum; admin_NotBaoyuePayBillPlayCount.AddNum = addNum; admin_NotBaoyuePayBillPlayCount.NumTotal = numTotal; admin_NotBaoyuePayBillPlayCount.AddTime = addTime; admin_NotBaoyuePayBillPlayCount.IsDelete = isDelete; return admin_NotBaoyuePayBillPlayCount; }