private void Init(Vessel v, bool powered, bool storm) { // are we connected if (RemoteTech.Connected(v.id)) { linked = RemoteTech.ConnectedToKSC(v.id); status = RemoteTech.TargetsKSC(v.id) ? (int)LinkStatus.direct_link : (int)LinkStatus.indirect_link; target_name = status == (int)LinkStatus.direct_link ? Lib.Ellipsis("DSN: " + (RemoteTech.NameTargetsKSC(v.id) ?? ""), 20) : Lib.Ellipsis(RemoteTech.NameFirstHopToKSC(v.id) ?? "", 20); Guid[] controlPath = null; if (linked) { controlPath = RemoteTech.GetCommsControlPath(v.id); } // Get the lowest rate in ControlPath if (controlPath != null) { // Get rate from the firstHop, each Hop will do the same logic, then we will have the lowest rate for the path if (controlPath.Length > 0) { double dist = RemoteTech.GetCommsDistance(v.id, controlPath[0]); strength = 1 - (dist / Math.Max(RemoteTech.GetCommsMaxDistance(v.id, controlPath[0]), 1)); strength = Math.Pow(strength, Settings.DataRateDampingExponentRT); // If using relay, get the lowest rate if (status != (int)LinkStatus.direct_link) { Vessel target = FlightGlobals.FindVessel(controlPath[0]); ConnectionInfo ci = target.KerbalismData().Connection; strength *= ci.strength; rate = Math.Min(ci.rate, rate * strength); } else { rate *= strength; } } control_path = new List <string[]>(); Guid i = v.id; foreach (Guid id in controlPath) { var name = Lib.Ellipsis(RemoteTech.GetSatelliteName(i) + " \\ " + RemoteTech.GetSatelliteName(id), 35); var value = Lib.HumanReadablePerc(Math.Ceiling((1 - (RemoteTech.GetCommsDistance(i, id) / RemoteTech.GetCommsMaxDistance(i, id))) * 10000) / 10000, "F2"); var tooltip = "Distance: " + Lib.HumanReadableDistance(RemoteTech.GetCommsDistance(i, id)) + "\nMax Distance: " + Lib.HumanReadableDistance(RemoteTech.GetCommsMaxDistance(i, id)); control_path.Add(new string[] { name, value, tooltip }); i = id; } } } // is loss of connection due to a blackout else if (RemoteTech.GetCommsBlackout(v.id)) { status = storm ? (int)LinkStatus.storm : (int)LinkStatus.plasma; } }
// constructor /// <summary> Creates a <see cref="ConnectionInfo"/> object for the specified vessel from it's antenna modules</summary> public ConnectionInfo(Vessel v, bool powered, bool storm) { // set RemoteTech powered and storm state if (RemoteTech.Enabled) { RemoteTech.SetPoweredDown(v.id, !powered); RemoteTech.SetCommsBlackout(v.id, storm); } // return no connection if there is no ec left if (!powered) { // hysteresis delay if (DB.Vessel(v).hyspos_signal >= 5.0) { DB.Vessel(v).hyspos_signal = 5.0; DB.Vessel(v).hysneg_signal = 0.0; return; } DB.Vessel(v).hyspos_signal += 0.1; } else { // hysteresis delay DB.Vessel(v).hysneg_signal += 0.1; if (DB.Vessel(v).hysneg_signal < 5.0) { return; } DB.Vessel(v).hysneg_signal = 5.0; DB.Vessel(v).hyspos_signal = 0.0; } // if CommNet is enabled if (HighLogic.fetch.currentGame.Parameters.Difficulty.EnableCommNet) { AntennaInfoCommNet antennaInfo = new AntennaInfoCommNet(v); if (v.connection != null) { // force CommNet update of unloaded vessels if (!v.loaded) { Lib.ReflectionValue(v.connection, "unloadedDoOnce", true); } // are we connected to DSN if (v.connection.IsConnected) { ec = antennaInfo.ec; rate = antennaInfo.rate * PreferencesBasic.Instance.transmitFactor; linked = true; status = v.connection.ControlPath.First.hopType == CommNet.HopType.Home ? LinkStatus.direct_link : LinkStatus.indirect_link; strength = v.connection.SignalStrength; rate *= strength; target_name = Lib.Ellipsis(Localizer.Format(v.connection.ControlPath.First.end.displayName).Replace("Kerbin", "DSN"), 20); if (status != LinkStatus.direct_link) { Vessel firstHop = Lib.CommNodeToVessel(v.Connection.ControlPath.First.end); // Get rate from the firstHop, each Hop will do the same logic, then we will have the min rate for whole path rate = Math.Min(Cache.VesselInfo(FlightGlobals.FindVessel(firstHop.id)).connection.rate, rate); } } // is loss of connection due to plasma blackout else if (Lib.ReflectionValue <bool>(v.connection, "inPlasma")) // calling InPlasma causes a StackOverflow :( { status = LinkStatus.plasma; } } // if nothing has changed, no connection return; } // RemoteTech signal system else if (RemoteTech.Enabled) { AntennaInfoRT antennaInfo = new AntennaInfoRT(v); // are we connected if (RemoteTech.Connected(v.id)) { ec = antennaInfo.ec; rate = antennaInfo.rate * PreferencesBasic.Instance.transmitFactor; linked = RemoteTech.ConnectedToKSC(v.id); status = RemoteTech.TargetsKSC(v.id) ? LinkStatus.direct_link : LinkStatus.indirect_link; target_name = status == LinkStatus.direct_link ? Lib.Ellipsis("DSN: " + (RemoteTech.NameTargetsKSC(v.id) ?? ""), 20) : Lib.Ellipsis(RemoteTech.NameFirstHopToKSC(v.id) ?? "", 20); if (linked) { controlPath = RemoteTech.GetCommsControlPath(v.id); } // Get the lowest rate in ControlPath if (controlPath != null) { // Get rate from the firstHop, each Hop will do the same logic, then we will have the lowest rate for the path if (controlPath.Length > 0) { double dist = RemoteTech.GetCommsDistance(v.id, controlPath[0]); strength = 1 - (dist / Math.Max(RemoteTech.GetCommsMaxDistance(v.id, controlPath[0]), 1)); // If using relay, get the lowest rate if (status != LinkStatus.direct_link) { Vessel target = FlightGlobals.FindVessel(controlPath[0]); strength *= Cache.VesselInfo(target).connection.strength; rate = Math.Min(Cache.VesselInfo(target).connection.rate, rate * strength); } else { rate *= strength; } } } } // is loss of connection due to a blackout else if (RemoteTech.GetCommsBlackout(v.id)) { status = storm ? LinkStatus.storm : LinkStatus.plasma; } // if nothing has changed, no connection return; } // the simple stupid always connected signal system else { AntennaInfoCommNet antennaInfo = new AntennaInfoCommNet(v); ec = antennaInfo.ec * 0.16; // Consume 16% of the stock ec. Workaround for drain consumption with CommNet, ec consumption turns similar of RT rate = antennaInfo.rate * PreferencesBasic.Instance.transmitFactor; linked = true; status = LinkStatus.direct_link; strength = 1; // 100 % target_name = "DSN: KSC"; } }
/// <summary> /// Shows the Network status, ControlPath, Signal strength /// </summary> public static void ConnMan(this Panel p, Vessel v) { // avoid corner-case when this is called in a lambda after scene changes v = FlightGlobals.FindVessel(v.id); // if vessel doesn't exist anymore, leave the panel empty if (v == null) { return; } // get info from the cache Vessel_info vi = Cache.VesselInfo(v); // if not a valid vessel, leave the panel empty if (!vi.is_valid) { return; } // set metadata p.Title(Lib.BuildString(Lib.Ellipsis(v.vesselName, Styles.ScaleStringLength(40)), " <color=#cccccc>CONNECTION MANAGER</color>")); p.Width(Styles.ScaleWidthFloat(365.0f)); p.paneltype = Panel.PanelType.connection; // time-out simulation if (p.Timeout(vi)) { return; } // draw ControlPath section p.AddSection("CONTROL PATH"); if (vi.connection.linked) { if (RemoteTech.Enabled) { if (vi.connection.controlPath != null) { Guid i = v.id; foreach (Guid id in vi.connection.controlPath) { p.AddContent( Lib.Ellipsis(RemoteTech.GetSatelliteName(i) + " \\ " + RemoteTech.GetSatelliteName(id), 35), Lib.HumanReadablePerc(Math.Ceiling((1 - (RemoteTech.GetCommsDistance(i, id) / RemoteTech.GetCommsMaxDistance(i, id))) * 10000) / 10000, "F2"), "\nDistance: " + Lib.HumanReadableRange(RemoteTech.GetCommsDistance(i, id)) + "\nMax Distance: " + Lib.HumanReadableRange(RemoteTech.GetCommsMaxDistance(i, id))); i = id; } } } if (HighLogic.fetch.currentGame.Parameters.Difficulty.EnableCommNet) { foreach (CommLink link in v.connection.ControlPath) { double antennaPower = link.end.isHome ? link.start.antennaTransmit.power + link.start.antennaRelay.power : link.start.antennaTransmit.power; double signalStrength = 1 - ((link.start.position - link.end.position).magnitude / Math.Sqrt(antennaPower * link.end.antennaRelay.power)); signalStrength = (3 - (2 * signalStrength)) * Math.Pow(signalStrength, 2); p.AddContent( Lib.Ellipsis(Localizer.Format(link.end.name).Replace("Kerbin", "DSN"), 35), Lib.HumanReadablePerc(Math.Ceiling(signalStrength * 10000) / 10000, "F2"), "\nDistance: " + Lib.HumanReadableRange((link.start.position - link.end.position).magnitude) + "\nMax Distance: " + Lib.HumanReadableRange(Math.Sqrt((link.start.antennaTransmit.power + link.start.antennaRelay.power) * link.end.antennaRelay.power)) ); } } } else { p.AddContent("<i>no connection</i>", string.Empty); } }