void vesselDestroyed(Vessel v) { // for each part foreach(Part p in v.parts) { // forget all potential vessel data DB.vessels.Remove(p.flightID); } // rescan the damn kerbals // - vessel crew is empty at destruction time // - we can't even use the flightglobal roster, because sometimes it isn't updated yet at this point HashSet<string> kerbals_alive = new HashSet<string>(); HashSet<string> kerbals_dead = new HashSet<string>(); foreach(Vessel ov in FlightGlobals.Vessels) { foreach(ProtoCrewMember c in Lib.CrewList(ov)) kerbals_alive.Add(c.name); } foreach(var p in DB.kerbals) { if (!kerbals_alive.Contains(p.Key)) kerbals_dead.Add(p.Key); } foreach(string n in kerbals_dead) DB.kerbals.Remove(n); // purge the caches Cache.purge(v); ResourceCache.purge(v); }
void vesselRecovered(ProtoVessel pv, bool b) { // note: this is called multiple times when a vessel is recovered // for each crew member foreach(ProtoCrewMember c in pv.GetVesselCrew()) { // avoid creating kerbal data in db again, // as this function may be called multiple times if (!DB.kerbals.ContainsKey(c.name)) continue; // set roster status of eva dead kerbals if (DB.Kerbal(c.name).eva_dead) { c.rosterStatus = ProtoCrewMember.RosterStatus.Dead; } // forget kerbal data of recovered kerbals DB.kerbals.Remove(c.name); } // for each part foreach(ProtoPartSnapshot p in pv.protoPartSnapshots) { // forget all potential vessel data DB.vessels.Remove(p.flightID); } // purge the caches Cache.purge(pv); ResourceCache.purge(pv); }
void vesselTerminated(ProtoVessel pv) { // forget all kerbals data foreach(ProtoCrewMember c in pv.GetVesselCrew()) DB.kerbals.Remove(c.name); // for each part foreach(ProtoPartSnapshot p in pv.protoPartSnapshots) { // forget all potential vessel data DB.vessels.Remove(p.flightID); } // purge the caches Cache.purge(pv); ResourceCache.purge(pv); }