public static ProdEscortShipEvacuation Instantiate(ProdEscortShipEvacuation prefab, Transform parent, KeyControl input, ShipModel[] escapeCandidate, bool isBattleCut) { ProdEscortShipEvacuation prodEscortShipEvacuation = Object.Instantiate <ProdEscortShipEvacuation>(prefab); prodEscortShipEvacuation.get_transform().set_parent(parent); prodEscortShipEvacuation.get_transform().localScaleOne(); prodEscortShipEvacuation.get_transform().localPositionZero(); prodEscortShipEvacuation._clsInput = input; prodEscortShipEvacuation._shipModels = escapeCandidate; prodEscortShipEvacuation._isBattleCut = isBattleCut; return(prodEscortShipEvacuation); }
public static ProdEscortShipEvacuation Instantiate(ProdEscortShipEvacuation prefab, Transform parent, KeyControl input, ShipModel[] escapeCandidate, bool isBattleCut) { ProdEscortShipEvacuation prodEscortShipEvacuation = UnityEngine.Object.Instantiate(prefab); prodEscortShipEvacuation.transform.parent = parent; prodEscortShipEvacuation.transform.localScaleOne(); prodEscortShipEvacuation.transform.localPositionZero(); prodEscortShipEvacuation._clsInput = input; prodEscortShipEvacuation._shipModels = escapeCandidate; prodEscortShipEvacuation._isBattleCut = isBattleCut; return(prodEscortShipEvacuation); }