Exemple #1
0
        public static ProdEscortShipEvacuation Instantiate(ProdEscortShipEvacuation prefab, Transform parent, KeyControl input, ShipModel[] escapeCandidate, bool isBattleCut)
        {
            ProdEscortShipEvacuation prodEscortShipEvacuation = Object.Instantiate <ProdEscortShipEvacuation>(prefab);

            prodEscortShipEvacuation.get_transform().set_parent(parent);
            prodEscortShipEvacuation.get_transform().localScaleOne();
            prodEscortShipEvacuation.get_transform().localPositionZero();
            prodEscortShipEvacuation._clsInput    = input;
            prodEscortShipEvacuation._shipModels  = escapeCandidate;
            prodEscortShipEvacuation._isBattleCut = isBattleCut;
            return(prodEscortShipEvacuation);
        }
        public static ProdEscortShipEvacuation Instantiate(ProdEscortShipEvacuation prefab, Transform parent, KeyControl input, ShipModel[] escapeCandidate, bool isBattleCut)
        {
            ProdEscortShipEvacuation prodEscortShipEvacuation = UnityEngine.Object.Instantiate(prefab);

            prodEscortShipEvacuation.transform.parent = parent;
            prodEscortShipEvacuation.transform.localScaleOne();
            prodEscortShipEvacuation.transform.localPositionZero();
            prodEscortShipEvacuation._clsInput    = input;
            prodEscortShipEvacuation._shipModels  = escapeCandidate;
            prodEscortShipEvacuation._isBattleCut = isBattleCut;
            return(prodEscortShipEvacuation);
        }