public override void addToStream(Bundle stream, object v) { stream.writeUint32((UInt32)((List <object>)v).Count); for (int i = 0; i < ((List <object>)v).Count; i++) { ((KBEDATATYPE_BASE)vtype).addToStream(stream, ((List <object>)v)[i]); } }
public void addToStreamEx(Bundle stream, PLAYRE_DATA v) { stream.writeUnicode(v.playerName); stream.writeUint64(v.playerDBID); stream.writeUint32(v.playerGold); stream.writeUint8(v.isOnLine); stream.writeEntitycall(v.entity); }
public override void addToStream(Bundle stream, object v) { stream.writeUint32(4); stream.writeFloat(((Vector4)v).x); stream.writeFloat(((Vector4)v).y); stream.writeFloat(((Vector4)v).z); stream.writeFloat(((Vector4)v).w); }
public override void addToStream(Bundle stream, object v) { stream.writeUint32((UInt32)((List<object>)v).Count); for(int i=0; i<((List<object>)v).Count; i++) { ((KBEDATATYPE_BASE)type).addToStream(stream, ((List<object>)v)[i]); } }
public void addToStreamEx(Bundle stream, FRIENDS_LIST v) { stream.writeUint32((UInt32)v.Count); for (int i = 0; i < v.Count; ++i) { stream.writeUint64(v[i]); } ; }
public void addToStreamEx(Bundle stream, PROP_LIST v) { stream.writeUint32((UInt32)v.Count); for (int i = 0; i < v.Count; ++i) { stream.writeUnicode(v[i]); } ; }
public void addToStreamEx(Bundle stream, OPEN_PACK_RUL v) { stream.writeUint32((UInt32)v.Count); for (int i = 0; i < v.Count; ++i) { stream.writeUint64(v[i]); } ; }
public void addToStreamEx(Bundle stream, List <CITY_SELL_GOODS_INFO> v) { stream.writeUint32((UInt32)v.Count); for (int i = 0; i < v.Count; ++i) { itemType.addToStreamEx(stream, v[i]); } ; }
public void addToStreamEx(Bundle stream, PlayerList v) { stream.writeUint32((UInt32)v.Count); for (int i = 0; i < v.Count; ++i) { stream.writeEntitycall(v[i]); } ; }
public void addToStreamEx(Bundle stream, ENTITYID_LIST v) { stream.writeUint32((UInt32)v.Count); for (int i = 0; i < v.Count; ++i) { stream.writeInt32(v[i]); } ; }
public void addToStreamEx(Bundle stream, List <List <Int64> > v) { stream.writeUint32((UInt32)v.Count); for (int i = 0; i < v.Count; ++i) { itemType.addToStreamEx(stream, v[i]); } ; }
public void addToStreamEx(Bundle stream, ENTITY_FORBID_COUNTER v) { stream.writeUint32((UInt32)v.Count); for (int i = 0; i < v.Count; ++i) { stream.writeInt8(v[i]); } ; }
public void addToStreamEx(Bundle stream, TING_PAI_LIST v) { stream.writeUint32((UInt32)v.Count); for (int i = 0; i < v.Count; ++i) { itemType.addToStreamEx(stream, v[i]); } ; }
public void addToStreamEx(Bundle stream, List <Int32> v) { stream.writeUint32((UInt32)v.Count); for (int i = 0; i < v.Count; ++i) { stream.writeInt32(v[i]); } ; }
public void addToStreamEx(Bundle stream, PLAYER_PUBLIC_INFO v) { stream.writeUint32(v.userId); folds_DataType.addToStreamEx(stream, v.folds); angangs_DataType.addToStreamEx(stream, v.angangs); diangangs_DataType.addToStreamEx(stream, v.diangangs); wangangs_DataType.addToStreamEx(stream, v.wangangs); pengs_DataType.addToStreamEx(stream, v.pengs); hus_DataType.addToStreamEx(stream, v.hus); stream.writeInt8(v.que); stream.writeInt8(v.holdsCount); }
public override void addToStream(Bundle stream, object v) { stream.writeUint32(2); stream.writeFloat(((Vector2)v).X); stream.writeFloat(((Vector2)v).Y); }
public override void addToStream(Bundle stream, object v) { stream.writeUint32(4); stream.writeFloat(((Vector4)v).x); stream.writeFloat(((Vector4)v).y); stream.writeFloat(((Vector4)v).z); stream.writeFloat(((Vector4)v).w); }
public override void addToStream(Bundle stream, object v) { stream.writeUint32(Convert.ToUInt32(v)); }
public void addToStreamEx(Bundle stream, FS_FRAME_DATA v) { stream.writeUint32(v.frameid); operation_DataType.addToStreamEx(stream, v.operation); }
public void addToStreamEx(Bundle stream, PLAYER_PUBLIC_INFO v) { stream.writeUint32(v.userId); stream.writeInt8(v.holdsCount); }
/* 更新当前玩家的位置与朝向到服务端, 可以通过开关_syncPlayer关闭这个机制 */ public void updatePlayerToServer() { if(!_args.syncPlayer || spaceID == 0) { return; } TimeSpan span = DateTime.Now - _lastUpdateToServerTime; if(span.Milliseconds < 50) return; Entity playerEntity = player(); if(playerEntity == null || playerEntity.inWorld == false) return; _lastUpdateToServerTime = System.DateTime.Now; Vector3 position = playerEntity.position; Vector3 direction = playerEntity.direction; bool posHasChanged = Vector3.Distance(_entityLastLocalPos, position) > 0.001f; bool dirHasChanged = Vector3.Distance(_entityLastLocalDir, direction) > 0.001f; if(posHasChanged || dirHasChanged) { _entityLastLocalPos = position; _entityLastLocalDir = direction; Bundle bundle = new Bundle(); bundle.newMessage(Message.messages["Baseapp_onUpdateDataFromClient"]); bundle.writeFloat(position.x); bundle.writeFloat(position.y); bundle.writeFloat(position.z); bundle.writeFloat((float)((double)direction.x / 360 * 6.283185307179586)); bundle.writeFloat((float)((double)direction.y / 360 * 6.283185307179586)); bundle.writeFloat((float)((double)direction.z / 360 * 6.283185307179586)); bundle.writeUint8((Byte)(playerEntity.isOnGround == true ? 1 : 0)); bundle.writeUint32(spaceID); bundle.send(_networkInterface); } }
public void addToStreamEx(Bundle stream, CITY_TYPE_PRICE_INFO v) { stream.writeUint32(v.GoodsType); stream.writeFloat(v.TypePrice); }
public override void addToStream(Bundle stream, object v) { stream.writeUint32(Convert.ToUInt32(v)); }
public override void addToStream(Bundle stream, object v) { stream.writeUint32(4); stream.writeFloat(((Vector4)v).X); stream.writeFloat(((Vector4)v).Y); stream.writeFloat(((Vector4)v).Z); stream.writeFloat(((Vector4)v).W); }