DebugWarning() public static method

public static DebugWarning ( string format ) : void
format string
return void
示例#1
0
 /// <summary>Starts physics handling on the object.</summary>
 /// <remarks>The object is expected to not have rigidbody. The one will be added with the proper
 /// mass and velocity settings. Parent transform of the physics object will be set top
 /// <c>null</c>, and it will become an idependent object.</remarks>
 /// <param name="physicObj">Game object to attach physics to. In normal case it's never a part's
 /// gameobject.</param>
 /// <param name="mass">Mass of the rigidbody.</param>
 /// <param name="delayPhysics">If default or <c>false</c> then new object gets parent's velocity
 /// immediately. Otherwise, the rigidbody is created as kinematic and velocity is sync'ed in the
 /// next <c>FixedUpdate()</c> call.</param>
 public void StartPhysics(GameObject physicObj, float mass, bool delayPhysics = false)
 {
     KAS_Shared.DebugLog("StartPhysics(PhysicChild)");
     if (this.physicObj == null)
     {
         this.physicObj         = physicObj;
         physicObjRb            = physicObj.AddComponent <Rigidbody>();
         physicObjRb.mass       = mass;
         physicObjRb.useGravity = false;
         if (delayPhysics)
         {
             physicObjRb.isKinematic = true;
             StartCoroutine(WaitAndPromoteToPhysic());
         }
         else
         {
             physicObjRb.velocity        = part.Rigidbody.velocity;
             physicObjRb.angularVelocity = part.Rigidbody.angularVelocity;
             physicObj.transform.parent  = null;
         }
     }
     else
     {
         KAS_Shared.DebugWarning("StartPhysics(PhysicChild) Physic already started! Ignore.");
     }
 }
示例#2
0
 protected override void OnJointBreak(float breakForce)
 {
     base.OnJointBreak(breakForce);
     KAS_Shared.DebugWarning("A joint broken on " + part.partInfo.title + " !, force: " + breakForce);
     KAS_Shared.DebugWarning("Disable magnet...");
     MagnetActive = false;
 }
示例#3
0
        public static Part GetPartByID(string vesselID, string partID)
        {
            Vessel searchVessel = FlightGlobals.Vessels.Find(ves => ves.id.ToString() == vesselID);

            if (searchVessel)
            {
                if (!searchVessel.loaded)
                {
                    KAS_Shared.DebugWarning("GetPartByID - Searched vessel are not loaded, loading it...");
                    searchVessel.Load();
                }
                Part searchedPart = searchVessel.Parts.Find(p => p.flightID.ToString() == partID);
                if (searchedPart)
                {
                    return(searchedPart);
                }
                else
                {
                    KAS_Shared.DebugError("GetPartByID - Searched part not found !");
                }
            }
            else
            {
                KAS_Shared.DebugError("GetPartByID - Searched vessel not found !");
            }
            return(null);
        }
示例#4
0
 public override void OnJointBreakFixed()
 {
     KAS_Shared.DebugWarning("OnJointBreak(Strut) A joint broken on " + part.partInfo.title
                             + " !, force: " + breakForce);
     Unlink();
     fxSndBroke.audio.Play();
 }
示例#5
0
        public void AttachFixed(Part srcPart, Part tgtPart, float breakForce)
        {
            attachMode.FixedJoint = true;
            FixedAttach.srcPart   = srcPart;
            FixedAttach.tgtPart   = tgtPart;

            if (!srcPart.packed && !tgtPart.packed)
            {
                KAS_Shared.DebugLog("AttachFixed(Core) Create fixed joint on " + srcPart.partInfo.title
                                    + " with " + tgtPart.partInfo.title);
                if (FixedAttach.fixedJoint)
                {
                    Destroy(FixedAttach.fixedJoint);
                }
                FixedAttach.fixedJoint = srcPart.gameObject.AddComponent <FixedJoint>();
                FixedAttach.fixedJoint.connectedBody = tgtPart.rb;
                FixedAttach.fixedJoint.breakForce    = breakForce;
                FixedAttach.fixedJoint.breakTorque   = breakForce;
            }
            else
            {
                SetCreateJointOnUnpack(true);
                KAS_Shared.DebugWarning("AttachFixed(Core) Cannot create fixed joint as part(s) is packed,"
                                        + " delaying to unpack...");
            }
        }
示例#6
0
        void OnVesselWasModified(Vessel vesselModified)
        {
            if (vesselModified != this.vessel)
            {
                return;
            }

            if (linked)
            {
                if (linkedStrutModule.vessel != this.vessel)
                {
                    if (allowDock)
                    {
                        KAS_Shared.DebugWarning("OnVesselWasModified(strut) Source and target vessel are"
                                                + " different, postponing docking strut... (allowDock = true)");
                        // This callback is invoked while the vessel is being
                        // modified, so any further changes must be postponed.
                        StartCoroutine(WaitAndRedock());
                    }
                    else
                    {
                        KAS_Shared.DebugWarning("OnVesselWasModified(strut) Source and target vessel are"
                                                + " different, unlinking strut... (allowDock = false)");
                        Unlink();
                        fxSndBroke.audio.Play();
                    }
                }
                else if (pumpTo && (!pumpFrom || pumpFrom.State == PartStates.DEAD ||
                                    pumpTo.vessel != pumpFrom.vessel))
                {
                    StopPump();
                }
            }
        }
示例#7
0
        void OnVesselWasModified(Vessel vesselModified)
        {
            if (vesselModified != this.vessel)
            {
                return;
            }

            if (linked)
            {
                if (linkedStrutModule.vessel != this.vessel)
                {
                    if (allowDock)
                    {
                        KAS_Shared.DebugWarning("OnVesselWasModified(strut) Source and target vessel are different, docking strut... (allowDock = true)");
                        KASModuleStrut tmpLinkedStrutMod = linkedStrutModule;
                        Unlink();
                        LinkTo(tmpLinkedStrutMod, false);
                    }
                    else
                    {
                        KAS_Shared.DebugWarning("OnVesselWasModified(strut) Source and target vessel are different, unlinking strut... (allowDock = false)");
                        Unlink();
                        fxSndBroke.audio.Play();
                    }
                }
            }
        }
示例#8
0
 protected override void OnJointBreak(float breakForce)
 {
     KAS_Shared.DebugWarning("OnJointBreak(Strut) A joint broken on " + part.partInfo.title + " !, force: " + breakForce);
     Unlink();
     fxSndBroke.audio.Play();
     base.OnJointBreak(breakForce);
 }
示例#9
0
 public override void OnJointBreakFixed()
 {
     KAS_Shared.DebugWarning(
         string.Format("OnJointBreak(Strut) A joint broken on {0}!, force: {1}",
                       part.partInfo.title, breakForce));
     Unlink();
     fxSndBroke.audio.Play();
 }
示例#10
0
        public void Update()
        {
            if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.K))
            {
                if (GuiConfigToogle)
                {
                    Debug.Log("KASAddonDebugMenu - Closing KAS debug tools");
                    GuiConfigToogle = false;
                }
                else
                {
                    Debug.Log("KASAddonDebugMenu - Opening KAS debug tools");
                    GuiConfigToogle = true;
                }
            }

            if (GuiConfigToogle)
            {
                if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Mouse0))
                {
                    Debug.Log("KASAddonDebugMenu - On click");
                    clickedPart = KAS_Shared.GetPartUnderCursor();
                    if (clickedPart)
                    {
                        moduleWinch      = null;
                        moduleGrab       = null;
                        moduleMagnet     = null;
                        moduleSuctionCup = null;
                        moduleGrapple    = null;
                        moduleTimedBomb  = null;
                        modulePort       = null;
                        moduleAnchor     = null;
                        moduleStrut      = null;
                        moduleRotor      = null;

                        moduleWinch      = clickedPart.GetComponent <KASModuleWinch>();
                        moduleGrab       = clickedPart.GetComponent <KASModuleGrab>();
                        moduleMagnet     = clickedPart.GetComponent <KASModuleMagnet>();
                        moduleSuctionCup = clickedPart.GetComponent <KASModuleSuctionCup>();
                        moduleGrapple    = clickedPart.GetComponent <KASModuleGrapplingHook>();
                        moduleTimedBomb  = clickedPart.GetComponent <KASModuleTimedBomb>();
                        modulePort       = clickedPart.GetComponent <KASModulePort>();
                        moduleAnchor     = clickedPart.GetComponent <KASModuleAnchor>();
                        moduleStrut      = clickedPart.GetComponent <KASModuleStrut>();
                        moduleRotor      = clickedPart.GetComponent <KASModuleRotor>();
                    }
                }
            }

            if (FlightGlobals.ActiveVessel.heightFromTerrain == -1f)
            {
                if (FlightGlobals.ActiveVessel.Landed)
                {
                    KAS_Shared.DebugWarning("Warning ! ActiveVessel is landed and heightFromTerrain are negative (" + FlightGlobals.ActiveVessel.heightFromTerrain + ")");
                }
            }
        }
示例#11
0
 private void OnVesselGoOffRails(Vessel vess)
 {
     if (FixedAttach.createJointOnUnpack &&
         (vess == FixedAttach.srcPart.vessel || vess == FixedAttach.tgtPart.vessel))
     {
         KAS_Shared.DebugWarning(
             "OnUpdate(Core) Fixed attach set and both part unpacked, creating fixed joint...");
         AttachFixed(FixedAttach.srcPart, FixedAttach.tgtPart, FixedAttach.savedBreakForce);
         SetCreateJointOnUnpack(false);
     }
 }
示例#12
0
        private IEnumerator <YieldInstruction> WaitAndRedock()
        {
            yield return(null);

            // If still ok, we can redock now
            if (part && vessel && linked && linkedStrutModule.vessel != this.vessel && allowDock)
            {
                KAS_Shared.DebugWarning("WaitAndRedock(strut) Source and target vessel are different, docking strut... (allowDock = true)");
                KASModuleStrut tmpLinkedStrutMod = linkedStrutModule;
                Unlink();
                LinkTo(tmpLinkedStrutMod, false);
            }
        }
示例#13
0
 /// <summary>Stops physics handling on the object.</summary>
 /// <remarks>Rigidbody on the object gets destroyed.</remarks>
 public void StopPhysics()
 {
     KAS_Shared.DebugLog("StopPhysics(PhysicChild)");
     if (physicObj != null)
     {
         UnityEngine.Object.Destroy(physicObjRb);
         physicObjRb = null;
         physicObj.transform.parent = part.transform;
         physicObj = null;
     }
     else
     {
         KAS_Shared.DebugWarning("StopPhysics(PhysicChild) Physic already stopped! Ignore.");
     }
 }
示例#14
0
 private void disableSectionCollision()
 {
     KAS_Shared.DisableVesselCollision(this.vessel, this.part.collider);
     foreach (KeyValuePair <int, SectionInfo> section in sections)
     {
         if (section.Value.transform.collider)
         {
             KAS_Shared.DisableVesselCollision(this.vessel, section.Value.transform.collider);
         }
         else
         {
             KAS_Shared.DebugWarning("LoadBoomHead(TelescopicArm) - Section : " + section.Value.transform.name + " do not have any collider !");
         }
     }
 }
示例#15
0
 public void Stop()
 {
     KAS_Shared.DebugLog("Stop(PhysicChild)");
     if (physicActive)
     {
         FlightGlobals.removePhysicalObject(physicObj);
         UnityEngine.Object.Destroy(physicObj.rigidbody);
         physicObj.transform.parent = this.part.transform;
         physicActive = false;
     }
     else
     {
         KAS_Shared.DebugWarning("Stop(PhysicChild) Physic already stopped !");
     }
 }
示例#16
0
        public void Grab(Vessel kerbalEvaVessel)
        {
            //Validation
            KASModuleGrab grabbedPartModule = KAS_Shared.GetGrabbedPartModule(kerbalEvaVessel);

            if (grabbedPartModule)
            {
                if (grabbedPartModule.part.packed)
                {
                    KAS_Shared.DebugWarning("Grab - cannot drop the current grabbed part ! (packed)");
                    return;
                }
            }
            //Start grab
            StartCoroutine(GrabCoroutine(kerbalEvaVessel));
        }
示例#17
0
        private IEnumerator WaitAndAttach(Part partToAttach, Vector3 position, Quaternion rotation, Part toPart = null)
        {
            while (!partToAttach.rigidbody)
            {
                KAS_Shared.DebugLog("WaitAndAttach(Pointer) - Waiting rigidbody to initialize...");
                yield return(new WaitForFixedUpdate());
            }
            KASModuleGrab moduleGrab = partToAttach.GetComponent <KASModuleGrab>();

            if (toPart)
            {
                KAS_Shared.DebugLog("WaitAndAttach(Pointer) - Rigidbody initialized, setting velocity...");
                partToAttach.rigidbody.velocity        = toPart.rigidbody.velocity;
                partToAttach.rigidbody.angularVelocity = toPart.rigidbody.angularVelocity;
                KAS_Shared.DebugLog("WaitAndAttach(Pointer) - Waiting velocity to apply by waiting 0.1 seconds...");
                yield return(new WaitForSeconds(0.1f));

                partToAttach.transform.position = position;
                partToAttach.transform.rotation = rotation;
                partToAttach.Couple(toPart);
                if (moduleGrab)
                {
                    moduleGrab.fxSndAttachPart.audio.Play();
                }
                else
                {
                    KAS_Shared.DebugWarning("UpdatePointer(Pointer) No grab module found, cannot fire sound");
                }
            }
            else
            {
                partToAttach.transform.position = position;
                partToAttach.transform.rotation = rotation;
                if (moduleGrab)
                {
                    moduleGrab.AttachStatic();
                    moduleGrab.fxSndAttachStatic.audio.Play();
                }
                else
                {
                    KAS_Shared.DebugWarning("UpdatePointer(Pointer) No grab module found, part cannot be attached on static");
                }
            }
            KAS_Shared.ResetCollisionEnhancer(partToAttach);
        }
示例#18
0
        public override void OnUpdate()
        {
            base.OnUpdate();
            if (!HighLogic.LoadedSceneIsFlight)
            {
                return;
            }

            if (FixedAttach.createJointOnUnpack)
            {
                if (!this.part.packed && !FixedAttach.connectedPart.packed)
                {
                    KAS_Shared.DebugWarning("OnUpdate(Core) Fixed attach set and both part unpacked, creating fixed joint...");
                    AttachFixed(FixedAttach.connectedPart, FixedAttach.savedBreakForce);
                    FixedAttach.createJointOnUnpack = false;
                }
            }
        }
示例#19
0
 // Methods
 public void Start()
 {
     KAS_Shared.DebugLog("Start(PhysicChild)");
     if (!physicActive)
     {
         physicObj.AddComponent <Rigidbody>();
         physicObj.rigidbody.mass            = mass;
         physicObj.transform.parent          = null;
         physicObj.rigidbody.useGravity      = true;
         physicObj.rigidbody.velocity        = this.part.rigidbody.velocity;
         physicObj.rigidbody.angularVelocity = this.part.rigidbody.angularVelocity;
         FlightGlobals.addPhysicalObject(physicObj);
         physicActive = true;
     }
     else
     {
         KAS_Shared.DebugWarning("Start(PhysicChild) Physic already started !");
     }
 }
示例#20
0
        private IEnumerator WaitAndCheckJoint()
        {
            yield return(new WaitForFixedUpdate());

            if (attachMode.StaticJoint)
            {
                if (StaticAttach.fixedJoint == null)
                {
                    KAS_Shared.DebugWarning("WaitAndCheckJoint(Core) Static join broken !");
                    OnJointBreakStatic();
                }
            }
            if (attachMode.FixedJoint)
            {
                if (FixedAttach.fixedJoint == null)
                {
                    KAS_Shared.DebugWarning("WaitAndCheckJoint(Core) Fixed join broken !");
                    OnJointBreakFixed();
                }
            }
        }
示例#21
0
        public void AttachFixed(Part otherPart, float breakForce)
        {
            attachMode.FixedJoint     = true;
            FixedAttach.connectedPart = otherPart;

            if (!this.part.packed && !otherPart.packed)
            {
                KAS_Shared.DebugLog("AttachFixed(Core) Create fixed joint on " + this.part.partInfo.title + " with " + otherPart.partInfo.title);
                if (FixedAttach.fixedJoint)
                {
                    Destroy(FixedAttach.fixedJoint);
                }
                FixedAttach.fixedJoint = this.part.gameObject.AddComponent <FixedJoint>();
                FixedAttach.fixedJoint.connectedBody = otherPart.rigidbody;
                FixedAttach.fixedJoint.breakForce    = breakForce;
                FixedAttach.fixedJoint.breakTorque   = breakForce;
            }
            else
            {
                FixedAttach.createJointOnUnpack = true;
                KAS_Shared.DebugWarning("AttachFixed(Core) Cannot create fixed joint as part(s) is packed, delaying to unpack...");
            }
        }
示例#22
0
 public override void OnLoad(ConfigNode node)
 {
     base.OnLoad(node);
     if (node.HasNode("FIXEDATTACH"))
     {
         ConfigNode FxNode = node.GetNode("FIXEDATTACH");
         KAS_Shared.DebugLog("OnLoad(Core) Loading fixed joint info from save...");
         if (FxNode.HasValue("srcPartID") && FxNode.HasValue("srcVesselID") &&
             FxNode.HasValue("tgtPartID") && FxNode.HasValue("tgtVesselID") &&
             FxNode.HasValue("breakForce"))
         {
             FixedAttach.savedSrcPartID   = FxNode.GetValue("srcPartID").ToString();
             FixedAttach.savedSrcVesselID = FxNode.GetValue("srcVesselID").ToString();
             FixedAttach.savedTgtPartID   = FxNode.GetValue("tgtPartID").ToString();
             FixedAttach.savedTgtVesselID = FxNode.GetValue("tgtVesselID").ToString();
             FixedAttach.savedBreakForce  = float.Parse(FxNode.GetValue("breakForce"));
             attachMode.FixedJoint        = true;
         }
         else
         {
             KAS_Shared.DebugWarning("OnLoad(Core) Missing node value(s)!");
         }
     }
     if (node.HasNode("DOCKEDVESSEL") && node.HasValue("dockedPartID"))
     {
         KAS_Shared.DebugLog("OnLoad(Core) Loading docked info from save...");
         vesselInfo = new DockedVesselInfo();
         vesselInfo.Load(node.GetNode("DOCKEDVESSEL"));
         dockedPartID      = node.GetValue("dockedPartID").ToString();
         attachMode.Docked = true;
     }
     if (node.HasValue("StaticJoint"))
     {
         attachMode.StaticJoint = true;
     }
 }
示例#23
0
        public void UpdatePointer()
        {
            if (!running)
            {
                if (pointer)
                {
                    UnityEngine.Object.Destroy(pointer);
                }
                return;
            }

            //Cast ray
            Ray        ray = FlightCamera.fetch.mainCamera.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (!Physics.Raycast(ray, out hit, 500, 557059))
            {
                if (pointer)
                {
                    UnityEngine.Object.Destroy(pointer);
                }
                return;
            }

            //Create pointer if needed
            if (!pointer)
            {
                GameObject modelGo = partToAttach.FindModelTransform("model").gameObject;
                pointer = Mesh.Instantiate(modelGo) as GameObject;
                foreach (Collider col in pointer.GetComponentsInChildren <Collider>())
                {
                    UnityEngine.Object.Destroy(col);
                }

                allModelMr = new List <MeshRenderer>();
                // Remove attached tube mesh renderer if any
                List <MeshRenderer> tmpAllModelMr = new List <MeshRenderer>(pointer.GetComponentsInChildren <MeshRenderer>() as MeshRenderer[]);
                foreach (MeshRenderer mr in tmpAllModelMr)
                {
                    if (mr.name == "KAStube" || mr.name == "KASsrcSphere" || mr.name == "KASsrcTube" || mr.name == "KAStgtSphere" || mr.name == "KAStgtTube")
                    {
                        Destroy(mr);
                        continue;
                    }
                    allModelMr.Add(mr);
                    mr.material = new Material(Shader.Find("Transparent/Diffuse"));
                }
                pointerNodeTransform               = new GameObject("KASPointerPartNode").transform;
                pointerNodeTransform.parent        = pointer.transform;
                pointerNodeTransform.localPosition = partToAttach.srfAttachNode.position;
                pointerNodeTransform.localRotation = Quaternion.Inverse(Quaternion.LookRotation(partToAttach.srfAttachNode.orientation, Vector3.up));
            }

            //Set default color
            Color color = Color.green;

            // Check if object is valid
            bool      isValidObj = false;
            Part      hitPart    = null;
            KerbalEVA hitEva     = null;

            if (hit.rigidbody)
            {
                hitPart = hit.rigidbody.GetComponent <Part>();
                hitEva  = hit.rigidbody.GetComponent <KerbalEVA>();
                if (hitPart && allowPart && !hitEva & hitPart != partToAttach)
                {
                    isValidObj = true;
                }
                if (hitEva && allowEva)
                {
                    isValidObj = true;
                }
            }
            if (!hitPart && !hitEva && allowStatic)
            {
                isValidObj = true;
            }

            //Check distance
            bool isValidSourceDist = true;

            if (sourceTransform)
            {
                isValidSourceDist = Vector3.Distance(FlightGlobals.ActiveVessel.transform.position, sourceTransform.position) <= maxDist;
            }
            bool isValidTargetDist = Vector3.Distance(FlightGlobals.ActiveVessel.transform.position, hit.point) <= maxDist;

            //Set color
            if (!isValidObj)
            {
                color = Color.red;
            }
            else if (!isValidSourceDist || !isValidTargetDist)
            {
                color = Color.yellow;
            }
            color.a = 0.5f;
            foreach (MeshRenderer mr in allModelMr)
            {
                mr.material.color = color;
            }

            //Rotation keys
            Vector3 delta = new Vector3(0, 0, 1);

            if (Input.GetKey(KeyCode.LeftAlt))
            {
                delta = new Vector3(1, 0, 0);
            }
            else if (Input.GetKey(KeyCode.RightAlt))
            {
                delta = new Vector3(0, -1, 0);
            }

            if (Input.GetKeyDown(KASAddonControlKey.rotateLeftKey.ToLower()))
            {
                customRot -= delta * 15;
            }
            if (Input.GetKeyDown(KASAddonControlKey.rotateRightKey.ToLower()))
            {
                customRot += delta * 15;
            }

            Quaternion rotAdjust = Quaternion.Euler(0, 0, customRot.z) * Quaternion.Euler(customRot.x, customRot.y, 0);

            KAS_Shared.MoveAlign(pointer.transform, pointerNodeTransform, hit, rotAdjust);

            //Attach on click
            if (Input.GetKeyDown(KeyCode.Mouse0))
            {
                KAS_Shared.DebugLog("Attachment started...");
                if (!isValidObj)
                {
                    ScreenMessages.PostScreenMessage("Can't attach, target is not allowed !");
                    audioBipWrong.Play();
                    return;
                }

                if (!isValidSourceDist)
                {
                    ScreenMessages.PostScreenMessage("Can't attach, too far from source !");
                    audioBipWrong.Play();
                    return;
                }

                if (!isValidTargetDist)
                {
                    ScreenMessages.PostScreenMessage("Can't attach, too far from target !");
                    audioBipWrong.Play();
                    return;
                }

                KASModuleGrab modulegrab = partToAttach.GetComponent <KASModuleGrab>();


                //Move and attach mode
                if (pointerMode == PointerMode.MoveAndAttach)
                {
                    // Drop and detach part if needed
                    if (modulegrab)
                    {
                        if (modulegrab.grabbed)
                        {
                            modulegrab.Drop();
                        }
                        modulegrab.Detach();
                    }

                    KASModuleWinch connectedWinch = KAS_Shared.GetConnectedWinch(partToAttach);
                    if (!connectedWinch)
                    {
                        KAS_Shared.DecoupleFromAll(partToAttach);
                    }

                    //Move part
                    partToAttach.transform.position = pointer.transform.position;
                    partToAttach.transform.rotation = pointer.transform.rotation;

                    if (connectedWinch)
                    {
                        //Set cable lenght to real lenght
                        connectedWinch.cableJointLength = connectedWinch.cableRealLenght;
                    }

                    KAS_Shared.ResetCollisionEnhancer(partToAttach);

                    if (msgOnly)
                    {
                        KAS_Shared.DebugLog("UpdatePointer(Pointer) Attach using send message");
                        if (hitPart)
                        {
                            partToAttach.SendMessage("OnAttachPart", hitPart, SendMessageOptions.DontRequireReceiver);
                        }
                        else
                        {
                            partToAttach.SendMessage("OnAttachStatic", SendMessageOptions.DontRequireReceiver);
                        }
                    }
                    else
                    {
                        KAS_Shared.DebugLog("UpdatePointer(Pointer) Attach with couple or static method");
                        if (!hitPart && !hitEva)
                        {
                            if (modulegrab)
                            {
                                modulegrab.AttachStatic();
                                modulegrab.fxSndAttachStatic.audio.Play();
                            }
                            else
                            {
                                KAS_Shared.DebugWarning("UpdatePointer(Pointer) No grab module found, part cannot be attached on static");
                            }
                        }
                        else
                        {
                            partToAttach.Couple(hitPart);
                            if (modulegrab)
                            {
                                modulegrab.fxSndAttachPart.audio.Play();
                            }
                            else
                            {
                                KAS_Shared.DebugWarning("UpdatePointer(Pointer) No grab module found, cannot fire sound");
                            }
                        }
                        partToAttach.SendMessage("OnAttach", SendMessageOptions.DontRequireReceiver);
                    }
                }

                if (pointerMode == PointerMode.CopyAndAttach)
                {
                    // Not tested !
                    Part newPart = KAS_Shared.CreatePart(partToAttach.partInfo, pointer.transform.position, pointer.transform.rotation, partToAttach);
                    if (msgOnly)
                    {
                        if (hitPart)
                        {
                            StartCoroutine(WaitAndSendMsg(newPart, pointer.transform.position, pointer.transform.rotation, hitPart));
                        }
                        else
                        {
                            StartCoroutine(WaitAndSendMsg(newPart, pointer.transform.position, pointer.transform.rotation));
                        }
                    }
                    else
                    {
                        if (!hitPart && !hitEva)
                        {
                            StartCoroutine(WaitAndAttach(newPart, pointer.transform.position, pointer.transform.rotation, hitPart));
                        }
                        else
                        {
                            StartCoroutine(WaitAndAttach(newPart, pointer.transform.position, pointer.transform.rotation));
                        }
                    }
                }
                running = false;
            }
        }
示例#24
0
        public void LoadBoomHead()
        {
            if (savedSectionsLocalPos.Count > 0)
            {
                //Reset section(s) to org pos
                foreach (KeyValuePair <int, SectionInfo> section in sections)
                {
                    section.Value.transform.position = this.part.transform.TransformPoint(section.Value.orgLocalPos);
                }
            }

            KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) Create physical object...");
            boomHeadPhysicModule = this.part.gameObject.GetComponent <KASModulePhysicChild>();
            if (!boomHeadPhysicModule)
            {
                KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - KASModulePhysicChild do not exist, adding it...");
                boomHeadPhysicModule = this.part.gameObject.AddComponent <KASModulePhysicChild>();
            }
            boomHeadPhysicModule.mass      = boomHeadMass;
            boomHeadPhysicModule.physicObj = sections[0].transform.gameObject;
            boomHeadPhysicModule.Start();

            orgBoomHeadMass = this.part.mass;
            float newMass = this.part.mass - boomHeadMass;

            if (newMass > 0)
            {
                this.part.mass = newMass;
            }
            else
            {
                KAS_Shared.DebugWarning("LoadBoomHead(TelescopicArm) - Mass of the boom head is greater than the part !");
            }

            KAS_Shared.DebugLog("LoadRotor - Disable collision...");
            disableSectionCollision();

            KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Create configurable joint...");
            slideJoint = this.part.gameObject.AddComponent <ConfigurableJoint>();
            slideJoint.connectedBody  = sections[0].transform.rigidbody;
            slideJoint.axis           = Vector3.zero;
            slideJoint.secondaryAxis  = Vector3.zero;
            slideJoint.breakForce     = breakForce;
            slideJoint.breakTorque    = breakForce;
            slideJoint.angularXMotion = ConfigurableJointMotion.Locked;
            slideJoint.angularYMotion = ConfigurableJointMotion.Locked;
            slideJoint.angularZMotion = ConfigurableJointMotion.Locked;
            slideJoint.xMotion        = ConfigurableJointMotion.Locked;
            slideJoint.yMotion        = ConfigurableJointMotion.Locked;
            slideJoint.zMotion        = ConfigurableJointMotion.Locked;

            if (direction.x != 0)
            {
                slideJoint.xMotion = ConfigurableJointMotion.Limited;
                driveWay           = direction.x;
                KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Direction set to x axis with driveWay set to : " + driveWay);
            }
            else if (direction.y != 0)
            {
                slideJoint.yMotion = ConfigurableJointMotion.Limited;
                driveWay           = direction.y;
                KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Direction set to y axis with driveWay set to : " + driveWay);
            }
            else if (direction.z != 0)
            {
                slideJoint.zMotion = ConfigurableJointMotion.Limited;
                driveWay           = direction.z;
                KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Direction set to z axis with driveWay set to : " + driveWay);
            }

            JointDrive drv = new JointDrive();

            drv.mode           = JointDriveMode.PositionAndVelocity;
            drv.positionSpring = driveSpring;
            drv.positionDamper = driveDamper;
            drv.maximumForce   = driveForce;
            slideJoint.xDrive  = slideJoint.yDrive = slideJoint.zDrive = drv;

            SoftJointLimit jointLimit = new SoftJointLimit();

            jointLimit.limit       = sectionTotalLenght;
            jointLimit.damper      = 200;
            jointLimit.spring      = 1000;
            jointLimit.bounciness  = 1;
            slideJoint.linearLimit = jointLimit;

            if (savedSectionsLocalPos.Count > 0)
            {
                KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Re-set section position from save");
                float sumLenght = 0;
                foreach (KeyValuePair <int, SectionInfo> section in sections)
                {
                    KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Move section " + section.Key + " to local position : " + section.Value.savedLocalPos);
                    section.Value.transform.position = this.part.transform.TransformPoint(section.Value.savedLocalPos);
                    sumLenght += section.Value.lenght;
                    if (headPos > sumLenght)
                    {
                        KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Parent section " + sections[section.Key + 1].transform.name + " to : " + section.Value.transform.name);
                        sections[section.Key + 1].transform.parent = section.Value.transform;
                    }
                }
            }

            // Get boom head attach nodes
            attachNodes.Clear();
            ConfigNode    node          = KAS_Shared.GetBaseConfigNode(this);
            List <string> attachNodesSt = new List <string>(node.GetValues("attachNode"));

            foreach (String anString in attachNodesSt)
            {
                AttachNode an = this.part.findAttachNode(anString);
                if (an != null)
                {
                    KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Boom head attach node added : " + an.id);
                    attachNodes.Add(an);
                    if (an.attachedPart)
                    {
                        KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Setting boom head joint on : " + an.attachedPart.partInfo.title);
                        KAS_Shared.RemoveFixedJointBetween(this.part, an.attachedPart);
                        KAS_Shared.RemoveHingeJointBetween(this.part, an.attachedPart);
                        FixedJoint fjnt = an.attachedPart.gameObject.AddComponent <FixedJoint>();
                        fjnt.connectedBody = sections[0].transform.rigidbody;
                        fixedJnts.Add(fjnt);
                    }
                }
            }
            SetTargetPos(targetPos);
            boomHeadLoaded = true;
        }
示例#25
0
        public void LoadRotor()
        {
            KAS_Shared.DebugLog("LoadRotor(Rotor) - Find rotor transform...");
            rotorTransform = this.part.FindModelTransform(rotorTransformName);

            KAS_Shared.DebugLog("LoadRotor(Rotor) - Create physical object...");
            rotorPhysicModule = this.part.gameObject.GetComponent <KASModulePhysicChild>();
            if (!rotorPhysicModule)
            {
                KAS_Shared.DebugLog("LoadRotor(Rotor) - KASModulePhysicChild do not exist, adding it...");
                rotorPhysicModule = this.part.gameObject.AddComponent <KASModulePhysicChild>();
            }
            rotorPhysicModule.mass      = rotorMass;
            rotorPhysicModule.physicObj = rotorTransform.gameObject;
            rotorPhysicModule.Start();

            orgRotorMass = this.part.mass;
            float newMass = this.part.mass - rotorMass;

            if (newMass > 0)
            {
                this.part.mass = newMass;
            }
            else
            {
                KAS_Shared.DebugWarning("LoadRotor(Rotor) - Mass of the rotor is greater than the part !");
            }

            KAS_Shared.DebugLog("LoadRotor - Save original rotor position...");
            rotorOrgLocalPos = KAS_Shared.GetLocalPosFrom(rotorTransform, this.part.transform);
            rotorOrgLocalRot = KAS_Shared.GetLocalRotFrom(rotorTransform, this.part.transform);

            KAS_Shared.DebugLog("LoadRotor - Disable collision...");
            if (rotorTransform.collider)
            {
                KAS_Shared.DisableVesselCollision(this.part.vessel, rotorTransform.collider);
            }
            else
            {
                KAS_Shared.DebugError("LoadRotor - Rotor transform do not have any collider !");
            }

            KAS_Shared.DebugLog("LoadRotor - Create hinge joint...");
            hingeJnt = this.part.gameObject.AddComponent <HingeJoint>();
            hingeJnt.connectedBody = rotorTransform.rigidbody;
            ResetLimitsConfig();
            ResetMotorConfig();
            ResetSpringConfig();
            ResetJointConfig();

            if (firstLoad)
            {
                firstLoad = false;
            }
            else
            {
                KAS_Shared.DebugLog("LoadRotor - Return rotor to the current position and rotation : " + rotorLocalPos + " | " + rotorLocalRot);
                KAS_Shared.SetPartLocalPosRotFrom(rotorTransform.transform, this.part.transform, rotorLocalPos, rotorLocalRot);
            }

            // Get rotor attach nodes
            attachNodes.Clear();
            ConfigNode    node          = KAS_Shared.GetBaseConfigNode(this);
            List <string> attachNodesSt = new List <string>(node.GetValues("attachNode"));

            foreach (String anString in attachNodesSt)
            {
                AttachNode an = this.part.findAttachNode(anString);
                if (an != null)
                {
                    KAS_Shared.DebugLog("LoadRotor - Rotor attach node added : " + an.id);
                    attachNodes.Add(an);
                    if (an.attachedPart)
                    {
                        KAS_Shared.DebugLog("LoadRotor - Setting rotor joint on : " + an.attachedPart.partInfo.title);
                        KAS_Shared.RemoveFixedJointBetween(this.part, an.attachedPart);
                        KAS_Shared.RemoveHingeJointBetween(this.part, an.attachedPart);
                        FixedJoint fjnt = an.attachedPart.gameObject.AddComponent <FixedJoint>();
                        fjnt.connectedBody = rotorTransform.rigidbody;
                        fixedJnts.Add(fjnt);
                    }
                }
            }
            MotorStop();
            rotorLoaded = true;
        }
示例#26
0
        public void ContextMenuStore()
        {
            KASModuleGrab moduleEvaGrab = KAS_Shared.GetGrabbedPartModule(FlightGlobals.ActiveVessel);

            if (!moduleEvaGrab || moduleEvaGrab.part.packed)
            {
                ScreenMessages.PostScreenMessage("You need to grab a part before", 2, ScreenMessageStyle.UPPER_CENTER);
                KAS_Shared.DebugWarning("ContextMenuStore - GetGrabbedPartModule return null !");
                return;
            }
            // Select the nearest compatible bay
            float      shorterDist    = Mathf.Infinity;
            AttachNode nearestBayNode = null;

            foreach (KeyValuePair <AttachNode, List <string> > bay in bays)
            {
                if (bay.Value != null)
                {
                    if (!bay.Value.Contains(moduleEvaGrab.bayType))
                    {
                        KAS_Shared.DebugWarning("ContextMenuStore - Part type : " + moduleEvaGrab.bayType + " is not allowed | Attach node : " + bay.Key.id);
                        foreach (string type in bay.Value)
                        {
                            KAS_Shared.DebugWarning("ContextMenuStore - Allowed type : " + type);
                        }
                        continue;
                    }
                }
                if (bay.Key.attachedPart)
                {
                    KAS_Shared.DebugWarning("ContextMenuStore - This node are used");
                    continue;
                }

                float distToBay = Vector3.Distance(FlightGlobals.ActiveVessel.transform.position, bay.Key.nodeTransform.position);
                if (distToBay <= shorterDist)
                {
                    shorterDist    = distToBay;
                    nearestBayNode = bay.Key;
                }
            }

            if (nearestBayNode == null)
            {
                ScreenMessages.PostScreenMessage("Part is not compatible or there is no free space", 2, ScreenMessageStyle.UPPER_CENTER);
                KAS_Shared.DebugWarning("ContextMenuStore - Part is not compatible or there is no free space");
                return;
            }

            AttachNode grabbedPartAn = moduleEvaGrab.part.findAttachNode(moduleEvaGrab.bayNode);

            if (grabbedPartAn == null)
            {
                KAS_Shared.DebugError("ContextMenuStore - Grabbed part bay node not found !");
                return;
            }

            KAS_Shared.DebugLog("ContextMenuStore - Drop part...");
            moduleEvaGrab.Drop();

            KAS_Shared.DebugLog("ContextMenuStore - Add node transform if not exist...");
            KAS_Shared.AddNodeTransform(moduleEvaGrab.part, grabbedPartAn);

            KAS_Shared.DebugLog("ContextMenuStore - Move part...");
            KAS_Shared.MoveAlign(moduleEvaGrab.part.transform, grabbedPartAn.nodeTransform, nearestBayNode.nodeTransform);
            moduleEvaGrab.part.transform.rotation *= Quaternion.Euler(moduleEvaGrab.bayRot);

            //Couple part with bay
            KAS_Shared.DebugLog("ContextMenuStore - Couple part with bay...");
            moduleEvaGrab.part.Couple(this.part);
            nearestBayNode.attachedPart = moduleEvaGrab.part;

            fxSndStore.audio.Play();
            moduleEvaGrab.part.SendMessage("OnBayStore", SendMessageOptions.DontRequireReceiver);
        }
示例#27
0
 public override void OnJointBreakFixed()
 {
     KAS_Shared.DebugWarning("Disable magnet...");
     MagnetActive = false;
     base.OnJointBreakFixed();
 }
示例#28
0
        private bool AlignEvaPosition(Vessel kerbalEvaVessel)
        {
            //Get eva transform
            evaCollider = KAS_Shared.GetEvaCollider(kerbalEvaVessel, evaTransformName);
            if (!evaCollider)
            {
                KAS_Shared.DebugLog("Grab - " + evaTransformName + "transform not found on eva !");
                return(false);
            }

            //Get attach node
            if (attachNodeName == null || attachNodeName == "")
            {
                if (this.part.srfAttachNode == null)
                {
                    KAS_Shared.DebugLog("Grab - surface attach node cannot be found on the part !");
                    return(false);
                }
                KAS_Shared.AddNodeTransform(this.part, this.part.srfAttachNode);
                partNode = this.part.srfAttachNode;
            }
            else
            {
                AttachNode an = this.part.findAttachNode(attachNodeName);
                if (an == null)
                {
                    KAS_Shared.DebugLog("Grab - " + attachNodeName + " node cannot be found on the part !");
                    return(false);
                }
                KAS_Shared.AddNodeTransform(this.part, an);
                partNode = an;
            }

            //Send message to other modules
            base.SendMessage("OnPartGrab", kerbalEvaVessel, SendMessageOptions.DontRequireReceiver);

            //Drop grabbed part on eva if needed
            KASModuleGrab tmpGrabbbedPartModule = KAS_Shared.GetGrabbedPartModule(kerbalEvaVessel);

            if (tmpGrabbbedPartModule)
            {
                if (tmpGrabbbedPartModule.part.packed)
                {
                    KAS_Shared.DebugWarning("Grab - cannot drop an incompletely grabbed part!");
                    return(false);
                }

                KAS_Shared.DebugWarning("Grab - Drop current grabbed part");
                tmpGrabbbedPartModule.Drop();
            }

            if (evaNodeTransform)
            {
                Destroy(evaNodeTransform.gameObject);
            }

            evaNodeTransform               = new GameObject("KASEvaNode").transform;
            evaNodeTransform.parent        = evaCollider.transform;
            evaNodeTransform.localPosition = evaPartPos;
            evaNodeTransform.rotation      = KAS_Shared.DirectionToQuaternion(evaCollider.transform, evaPartDir);

            KAS_Shared.MoveAlign(this.part.transform, partNode.nodeTransform, evaNodeTransform);

            if (this.part.vessel == kerbalEvaVessel)
            {
                this.part.UpdateOrgPosAndRot(kerbalEvaVessel.rootPart);
            }

            return(true);
        }
示例#29
0
        public void Grab(Vessel kerbalEvaVessel)
        {
            KAS_Shared.DebugLog("Grab - Grabbing part :" + this.part.partInfo.name);

            //Get eva transform
            evaCollider = KAS_Shared.GetEvaCollider(kerbalEvaVessel, evaTransformName);
            if (!evaCollider)
            {
                KAS_Shared.DebugLog("Grab - " + evaTransformName + "transform not found on eva !");
                return;
            }

            //Get attach node
            if (attachNodeName == null || attachNodeName == "")
            {
                if (this.part.srfAttachNode == null)
                {
                    KAS_Shared.DebugLog("Grab - surface attach node cannot be found on the part !");
                    return;
                }
                KAS_Shared.AddNodeTransform(this.part, this.part.srfAttachNode);
                partNode = this.part.srfAttachNode;
            }
            else
            {
                AttachNode an = this.part.findAttachNode(attachNodeName);
                if (an == null)
                {
                    KAS_Shared.DebugLog("Grab - " + attachNodeName + " node cannot be found on the part !");
                    return;
                }
                KAS_Shared.AddNodeTransform(this.part, an);
                partNode = an;
            }

            //Send message to other modules
            base.SendMessage("OnPartGrab", kerbalEvaVessel, SendMessageOptions.DontRequireReceiver);

            //Drop grabbed part on eva if needed
            KASModuleGrab tmpGrabbbedPartModule = KAS_Shared.GetGrabbedPartModule(kerbalEvaVessel);

            if (tmpGrabbbedPartModule)
            {
                KAS_Shared.DebugWarning("Grab - Drop current grabbed part");
                tmpGrabbbedPartModule.Drop();
            }

            evaNodeTransform               = new GameObject("KASEvaNode").transform;
            evaNodeTransform.parent        = evaCollider.transform;
            evaNodeTransform.localPosition = evaPartPos;
            evaNodeTransform.rotation      = KAS_Shared.DirectionToQuaternion(evaCollider.transform, evaPartDir);

            KAS_Shared.MoveAlign(this.part.transform, partNode.nodeTransform, evaNodeTransform);

            //Grab winch connected head if any
            KASModuleWinch moduleWinch = KAS_Shared.GetConnectedWinch(this.part);

            if (moduleWinch)
            {
                KASModulePort modulePort = this.part.GetComponent <KASModulePort>();
                moduleWinch.UnplugHead(false);
                moduleWinch.GrabHead(kerbalEvaVessel, modulePort);
            }

            List <Collider> allColliders = new List <Collider>(this.part.GetComponentsInChildren <Collider>() as Collider[]);

            foreach (Collider col in allColliders)
            {
                col.isTrigger = true;
            }

            Detach();
            KAS_Shared.DecoupleFromAll(this.part);
            this.part.Couple(kerbalEvaVessel.rootPart);
            //Destroy joint to avoid buggy eva move
            Destroy(this.part.attachJoint);

            this.part.rigidbody.velocity = kerbalEvaVessel.rootPart.rigidbody.velocity;

            if (physicJoint)
            {
                if (evaJoint)
                {
                    Destroy(evaJoint);
                }
                evaJoint = this.part.gameObject.AddComponent <FixedJoint>();
                evaJoint.connectedBody = evaCollider.attachedRigidbody;
                evaJoint.breakForce    = 5;
                evaJoint.breakTorque   = 5;
            }
            else
            {
                this.part.physicalSignificance  = Part.PhysicalSignificance.NONE;
                this.part.transform.parent      = evaNodeTransform;
                this.part.rigidbody.isKinematic = true;
            }

            //Add grabbed part mass to eva
            if (addPartMass && !physicJoint)
            {
                orgKerbalMass = kerbalEvaVessel.rootPart.mass;
                kerbalEvaVessel.rootPart.mass += this.part.mass;
            }

            evaHolderVesselName = kerbalEvaVessel.vesselName;
            evaHolderPart       = kerbalEvaVessel.rootPart;
            grabbed             = true;

            RefreshContextMenu();

            //Play grab sound
            fxSndGrab.audio.Play();
            base.SendMessage("OnPartGrabbed", kerbalEvaVessel, SendMessageOptions.DontRequireReceiver);
        }
示例#30
0
        public void Drop()
        {
            if (grabbed)
            {
                KAS_Shared.DebugLog("Drop - Dropping part :" + this.part.partInfo.name);
                base.SendMessage("OnPartDrop", SendMessageOptions.DontRequireReceiver);

                if (this.part.vessel.isEVA)
                {
                    this.part.decouple();
                }

                //Remove created joints between eva and part if exist
                KAS_Shared.RemoveFixedJointBetween(this.part, evaHolderPart);
                KAS_Shared.RemoveHingeJointBetween(this.part, evaHolderPart);

                List <Collider> allColliders = new List <Collider>(this.part.GetComponentsInChildren <Collider>() as Collider[]);
                foreach (Collider col in allColliders)
                {
                    col.isTrigger = false;
                }

                if (customGroundPos && evaHolderPart.checkLanded())
                {
                    KAS_Shared.MoveRelatedTo(this.part.transform, evaCollider.transform, dropPartPos, dropPartRot);
                }
                else
                {
                    KAS_Shared.MoveAlign(this.part.transform, partNode.nodeTransform, evaNodeTransform);
                }

                if (evaNodeTransform)
                {
                    Destroy(evaNodeTransform.gameObject);
                }
                if (evaJoint)
                {
                    Destroy(evaJoint);
                }

                this.part.transform.parent          = null;
                this.part.rigidbody.isKinematic     = false;
                this.part.physicalSignificance      = Part.PhysicalSignificance.FULL;
                this.part.rigidbody.velocity        = evaHolderPart.rigidbody.velocity;
                this.part.rigidbody.angularVelocity = evaHolderPart.rigidbody.angularVelocity;

                if (addPartMass & !physicJoint)
                {
                    evaHolderPart.mass = orgKerbalMass;
                }

                KASModuleWinch grabbedWinchHead = KAS_Shared.GetWinchModuleGrabbed(evaHolderPart.vessel);
                if (grabbedWinchHead)
                {
                    if (grabbedWinchHead.grabbedPortModule)
                    {
                        KAS_Shared.DebugLog("Drop - Grabbed part have a port connected");
                        grabbedWinchHead.PlugHead(grabbedWinchHead.grabbedPortModule, KASModuleWinch.PlugState.PlugDocked, fireSound: false);
                    }
                }

                evaJoint            = null;
                evaNodeTransform    = null;
                evaHolderVesselName = null;
                evaHolderPart       = null;
                grabbed             = false;

                RefreshContextMenu();

                //Send drop message to all child objects
                base.SendMessage("OnPartDropped", SendMessageOptions.DontRequireReceiver);
            }
            else
            {
                KAS_Shared.DebugWarning("Drop - Part not grabbed, ignoring drop...");
            }
        }