private void OnFinished(UnityDllPublishCommand cmd, bool isSuccess) { if (isSuccess) { UnityEngine.Debug.Log("dll release success"); } else { UnityEngine.Debug.Log("dll release fail"); } }
private void CreatDll() { //if (_cfg.VO.isAudoCopy) //{ // Copy2DllProj(); //} var cmd = new UnityDllPublishCommand(); cmd.onFinished += OnFinished; //cmd.onComplete += OnPublishDllComplete; cmd.Execute(); }