private void OnFinished(UnityDllPublishCommand cmd, bool isSuccess)
 {
     if (isSuccess)
     {
         UnityEngine.Debug.Log("dll release success");
     }
     else
     {
         UnityEngine.Debug.Log("dll release fail");
     }
 }
        private void CreatDll()
        {
            //if (_cfg.VO.isAudoCopy)
            //{
            //    Copy2DllProj();
            //}

            var cmd = new UnityDllPublishCommand();

            cmd.onFinished += OnFinished;
            //cmd.onComplete += OnPublishDllComplete;
            cmd.Execute();
        }