public void JoinCubeSides() { for (int i = 0; i < this.FSides.Count; i++) { if (this.FSides[i] == null) { continue; } for (int j = 0; j < this.FSides.Count; j++) { if (i == j || this.FSides[j] == null) { continue; } CubeSide _joinedSide = this.FSides[i].Join(this.FSides[j]); if (_joinedSide != null) { this.FSides[j] = _joinedSide; this.FSides[i] = null; break; } } } this.FSides = this.FSides.Where(x => x != null).ToList(); }
public CubeSide Join(CubeSide aJoinedSide) { if (this.FNormal == aJoinedSide.FNormal && this.IsReversed == aJoinedSide.IsReversed) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { if (this.FPoints[i] == aJoinedSide.FPoints[j] && this.FPoints[(i + 1) % 4] == aJoinedSide.FPoints[(j + 3) % 4]) { CubeSide _side = new CubeSide( this.FPoints[(i + 2) % 4], this.FPoints[(i + 3) % 4], aJoinedSide.FPoints[(j + 1) % 4], aJoinedSide.FPoints[(j + 2) % 4], 0, this.IsReversed, false); return(_side); } } } } return(null); }
private void AddCubeSide(CubeSide aSide) { int _index = this.FSides.FindIndex(new Predicate <CubeSide>((x) => x.Equals(aSide))); if (_index < 0) { this.FSides.Add(aSide); } else { this.FSides.RemoveAt(_index); } }
public override bool Equals(object obj) { if (!(obj is CubeSide)) { return(false); } CubeSide _cubeSide = (CubeSide)obj; foreach (Point3D _point in _cubeSide.FPoints) { if (!this.FPoints.Contains(_point)) { return(false); } } return(true); }
public void AttachCube(int aX, int aY, int aZ, bool aIsReverse, int aTileSize, int aTileBottom, bool aIsAlternate) { double _x = aX + this.FTile.XPosRelToBase * aTileSize - this.FCenter.X; double _y = aZ + aTileBottom * 2 - this.FCenter.Z; double _z = aY + this.FTile.YPosRelToBase * aTileSize - this.FCenter.Y; Point3D _xyz = new Point3D(_x, _y, _z); Point3D _x1yz = new Point3D(_x + 1, _y, _z); Point3D _x1y2z = new Point3D(_x + 1, _y + 2, _z); Point3D _xy2z = new Point3D(_x, _y + 2, _z); Point3D _xy2z1 = new Point3D(_x, _y + 2, _z + 1); Point3D _xyz1 = new Point3D(_x, _y, _z + 1); Point3D _x1yz1 = new Point3D(_x + 1, _y, _z + 1); Point3D _x1y2z1 = new Point3D(_x + 1, _y + 2, _z + 1); CubeSide _frontSide = new CubeSide(_xyz, _x1yz, _x1y2z, _xy2z, this.PointsCount, aIsReverse, aIsAlternate); this.AddCubeSide(_frontSide); CubeSide _leftSide = new CubeSide(_xyz, _xy2z, _xy2z1, _xyz1, this.PointsCount, aIsReverse, aIsAlternate); this.AddCubeSide(_leftSide); CubeSide _rightSide = new CubeSide(_x1yz, _x1yz1, _x1y2z1, _x1y2z, this.PointsCount, aIsReverse, aIsAlternate); this.AddCubeSide(_rightSide); CubeSide _backSide = new CubeSide(_xyz1, _xy2z1, _x1y2z1, _x1yz1, this.PointsCount, aIsReverse, aIsAlternate); this.AddCubeSide(_backSide); CubeSide _bottomSide = new CubeSide(_xyz, _xyz1, _x1yz1, _x1yz, this.PointsCount, aIsReverse, aIsAlternate); this.AddCubeSide(_bottomSide); CubeSide _topSide = new CubeSide(_xy2z, _x1y2z, _x1y2z1, _xy2z1, this.PointsCount, aIsReverse, aIsAlternate); this.AddCubeSide(_topSide); }