Exemplo n.º 1
0
        public void JoinCubeSides()
        {
            for (int i = 0; i < this.FSides.Count; i++)
            {
                if (this.FSides[i] == null)
                {
                    continue;
                }

                for (int j = 0; j < this.FSides.Count; j++)
                {
                    if (i == j || this.FSides[j] == null)
                    {
                        continue;
                    }

                    CubeSide _joinedSide = this.FSides[i].Join(this.FSides[j]);
                    if (_joinedSide != null)
                    {
                        this.FSides[j] = _joinedSide;
                        this.FSides[i] = null;
                        break;
                    }
                }
            }

            this.FSides = this.FSides.Where(x => x != null).ToList();
        }
Exemplo n.º 2
0
        public CubeSide Join(CubeSide aJoinedSide)
        {
            if (this.FNormal == aJoinedSide.FNormal && this.IsReversed == aJoinedSide.IsReversed)
            {
                for (int i = 0; i < 4; i++)
                {
                    for (int j = 0; j < 4; j++)
                    {
                        if (this.FPoints[i] == aJoinedSide.FPoints[j] &&
                            this.FPoints[(i + 1) % 4] == aJoinedSide.FPoints[(j + 3) % 4])
                        {
                            CubeSide _side = new CubeSide(
                                this.FPoints[(i + 2) % 4],
                                this.FPoints[(i + 3) % 4],
                                aJoinedSide.FPoints[(j + 1) % 4],
                                aJoinedSide.FPoints[(j + 2) % 4],
                                0, this.IsReversed, false);

                            return(_side);
                        }
                    }
                }
            }

            return(null);
        }
Exemplo n.º 3
0
        private void AddCubeSide(CubeSide aSide)
        {
            int _index = this.FSides.FindIndex(new Predicate <CubeSide>((x) => x.Equals(aSide)));

            if (_index < 0)
            {
                this.FSides.Add(aSide);
            }
            else
            {
                this.FSides.RemoveAt(_index);
            }
        }
Exemplo n.º 4
0
        public override bool Equals(object obj)
        {
            if (!(obj is CubeSide))
            {
                return(false);
            }

            CubeSide _cubeSide = (CubeSide)obj;

            foreach (Point3D _point in _cubeSide.FPoints)
            {
                if (!this.FPoints.Contains(_point))
                {
                    return(false);
                }
            }

            return(true);
        }
Exemplo n.º 5
0
        public void AttachCube(int aX, int aY, int aZ, bool aIsReverse, int aTileSize, int aTileBottom, bool aIsAlternate)
        {
            double _x = aX + this.FTile.XPosRelToBase * aTileSize - this.FCenter.X;
            double _y = aZ + aTileBottom * 2 - this.FCenter.Z;
            double _z = aY + this.FTile.YPosRelToBase * aTileSize - this.FCenter.Y;

            Point3D _xyz    = new Point3D(_x, _y, _z);
            Point3D _x1yz   = new Point3D(_x + 1, _y, _z);
            Point3D _x1y2z  = new Point3D(_x + 1, _y + 2, _z);
            Point3D _xy2z   = new Point3D(_x, _y + 2, _z);
            Point3D _xy2z1  = new Point3D(_x, _y + 2, _z + 1);
            Point3D _xyz1   = new Point3D(_x, _y, _z + 1);
            Point3D _x1yz1  = new Point3D(_x + 1, _y, _z + 1);
            Point3D _x1y2z1 = new Point3D(_x + 1, _y + 2, _z + 1);

            CubeSide _frontSide = new CubeSide(_xyz, _x1yz, _x1y2z, _xy2z, this.PointsCount, aIsReverse, aIsAlternate);

            this.AddCubeSide(_frontSide);

            CubeSide _leftSide = new CubeSide(_xyz, _xy2z, _xy2z1, _xyz1, this.PointsCount, aIsReverse, aIsAlternate);

            this.AddCubeSide(_leftSide);

            CubeSide _rightSide = new CubeSide(_x1yz, _x1yz1, _x1y2z1, _x1y2z, this.PointsCount, aIsReverse, aIsAlternate);

            this.AddCubeSide(_rightSide);

            CubeSide _backSide = new CubeSide(_xyz1, _xy2z1, _x1y2z1, _x1yz1, this.PointsCount, aIsReverse, aIsAlternate);

            this.AddCubeSide(_backSide);

            CubeSide _bottomSide = new CubeSide(_xyz, _xyz1, _x1yz1, _x1yz, this.PointsCount, aIsReverse, aIsAlternate);

            this.AddCubeSide(_bottomSide);

            CubeSide _topSide = new CubeSide(_xy2z, _x1y2z, _x1y2z1, _xy2z1, this.PointsCount, aIsReverse, aIsAlternate);

            this.AddCubeSide(_topSide);
        }