public void TestGetPoint() { var hex = new Hexagon(0, 0); var msg = "Point is not correct."; var point = hex.GetPoint(PointDir.Top); Assert.AreEqual(new HexPoint(0, 0, 0, 1, 1, 1), point, msg); point = hex.GetPoint(PointDir.TopRight); Assert.AreEqual(new HexPoint(0, 0, 1, 1, 1, 0), point, msg); point = hex.GetPoint(PointDir.BottomRight); Assert.AreEqual(new HexPoint(0, 0, 1, 0, 0,-1), point, msg); point = hex.GetPoint(PointDir.Bottom); Assert.AreEqual(new HexPoint(0, 0, 0,-1,-1,-1), point, msg); point = hex.GetPoint(PointDir.BottomLeft); Assert.AreEqual(new HexPoint(0, 0,-1,-1,-1, 0), point, msg); point = hex.GetPoint(PointDir.TopLeft); Assert.AreEqual(new HexPoint(0, 0,-1, 0, 0, 1), point, msg); }
private GameManager DoInitialPlacements(bool allowSevenRoll) { // This setup method will create a 3-player game with the center and far-right hexagons fully surrounded. var manager = new GameManager(); manager.AddPlayer("Billy"); // PLAYER_0 manager.AddPlayer("John"); // PLAYER_1 manager.AddPlayer("Greg"); // PLAYER_2 if (!allowSevenRoll) { var diceFieldInfo = typeof(GameManager).GetField("_dice", BindingFlags.NonPublic | BindingFlags.Instance); var dice = (diceFieldInfo != null) ? diceFieldInfo.GetValue(manager) as Dice : null; if (dice != null) { dice.ExcludeSet.Add(7); } } manager.StartNewGame(); // player 0 manager.PlayerPlaceBuilding(PLAYER_0, BuildingTypes.Settlement, Hexagon.Zero.GetPoint(PointDir.Top)); manager.PlayerPlaceRoad(PLAYER_0, Hexagon.Zero.GetEdge(EdgeDir.TopRight)); // player 1 manager.PlayerPlaceBuilding(PLAYER_1, BuildingTypes.Settlement, Hexagon.Zero.GetPoint(PointDir.BottomRight)); manager.PlayerPlaceRoad(PLAYER_1, Hexagon.Zero.GetEdge(EdgeDir.Right)); // player 2 manager.PlayerPlaceBuilding(PLAYER_2, BuildingTypes.Settlement, Hexagon.Zero.GetPoint(PointDir.BottomLeft)); manager.PlayerPlaceRoad(PLAYER_2, Hexagon.Zero.GetEdge(EdgeDir.Left)); // Create around a different hexagon since the middle is filled up. Hexagon otherHex = new Hexagon(2, 0); manager.PlayerPlaceBuilding(PLAYER_2, BuildingTypes.Settlement, otherHex.GetPoint(PointDir.BottomLeft)); manager.PlayerPlaceRoad(PLAYER_2, otherHex.GetEdge(EdgeDir.Left)); // player 1 manager.PlayerPlaceBuilding(PLAYER_1, BuildingTypes.Settlement, otherHex.GetPoint(PointDir.BottomRight)); manager.PlayerPlaceRoad(PLAYER_1, otherHex.GetEdge(EdgeDir.Right)); // player 0 manager.PlayerPlaceBuilding(PLAYER_0, BuildingTypes.Settlement, otherHex.GetPoint(PointDir.Top)); manager.PlayerPlaceRoad(PLAYER_0, otherHex.GetEdge(EdgeDir.TopRight)); Assert.AreEqual(PLAYER_0, manager.ActivePlayer.Id, "It should be player 0's turn."); Assert.AreEqual(GameStates.GameInProgress, manager.GameState, "The game state should be in the main game phase."); Assert.AreEqual(PlayerTurnState.NeedToRoll, manager.PlayerTurnState, "The player state should 'NeedToRoll'."); return manager; }
public void TestInitialPlacementPhase() { var manager = new GameManager(); manager.AddPlayer("Billy"); // PLAYER_0 manager.AddPlayer("John"); // PLAYER_1 manager.AddPlayer("Greg"); // PLAYER_2 manager.StartNewGame(); Assert.AreEqual(GameStates.InitialPlacement, manager.GameState, "The game state should be in the initial placement phase."); Assert.AreEqual(PlayerTurnState.PlacingBuilding, manager.PlayerTurnState, "The player state should be in building placement mode."); // First, player 0 must place 1 settlement Assert.AreEqual(PLAYER_0, manager.ActivePlayer.Id, "It should be player 0's turn."); ActionResult ar; ar = manager.PlayerPlaceRoad(PLAYER_0, Hexagon.Zero.GetEdge(EdgeDir.Right)); Assert.IsTrue(ar.Failed, "The player can't build a road yet."); ar = manager.PlayerPlaceBuilding(PLAYER_0, BuildingTypes.City, Hexagon.Zero.GetPoint(PointDir.Top)); Assert.IsTrue(ar.Failed, "The player can't build a city during the initial placement phase."); ar = manager.PlayerPlaceBuilding(PLAYER_1, BuildingTypes.Settlement, Hexagon.Zero.GetPoint(PointDir.Top)); Assert.IsTrue(ar.Failed, "It is not this player's turn."); ar = manager.PlayerPlaceBuilding(PLAYER_0, BuildingTypes.Settlement, Hexagon.Zero.GetPoint(PointDir.Top)); Assert.IsTrue(ar.Succeeded, "The player should be able to place a settlement."); Assert.AreEqual(GameStates.InitialPlacement, manager.GameState, "The game state should be in the initial placement phase."); Assert.AreEqual(PlayerTurnState.PlacingRoad, manager.PlayerTurnState, "The player state should be in road placement mode."); // Now, player 0 is expected to place a road. ar = manager.PlayerPlaceBuilding(PLAYER_0, BuildingTypes.Settlement, Hexagon.Zero.GetPoint(PointDir.Bottom)); Assert.IsTrue(ar.Failed, "The player can't build a settlement during the road placement phase."); ar = manager.PlayerPlaceRoad(PLAYER_0, Hexagon.Zero.GetEdge(EdgeDir.TopRight)); Assert.IsTrue(ar.Succeeded, "The player should be able to place a road."); // Now, player 1 must place a settlement. Assert.AreEqual(PLAYER_1, manager.ActivePlayer.Id, "It should be player 1's turn."); ar = manager.PlayerPlaceBuilding(PLAYER_1, BuildingTypes.Settlement, Hexagon.Zero.GetPoint(PointDir.BottomRight)); Assert.IsTrue(ar.Succeeded, "The player should be able to place a settlement."); Assert.AreEqual(GameStates.InitialPlacement, manager.GameState, "The game state should be in the initial placement phase."); Assert.AreEqual(PlayerTurnState.PlacingRoad, manager.PlayerTurnState, "The player state should be in road placement mode."); // Now, player 1 is expected to place a road. ar = manager.PlayerPlaceRoad(PLAYER_1, Hexagon.Zero.GetEdge(EdgeDir.Right)); Assert.IsTrue(ar.Succeeded, "The player should be able to place a road."); // Player 2's turn to place a building, a road, another buliding, then another road. Assert.AreEqual(PLAYER_2, manager.ActivePlayer.Id, "It should be player 2's turn."); ar = manager.PlayerPlaceBuilding(PLAYER_2, BuildingTypes.Settlement, Hexagon.Zero.GetPoint(PointDir.BottomLeft)); Assert.IsTrue(ar.Succeeded, "The player should be able to place a settlement."); Assert.AreEqual(GameStates.InitialPlacement, manager.GameState, "The game state should be in the initial placement phase."); Assert.AreEqual(PlayerTurnState.PlacingRoad, manager.PlayerTurnState, "The player state should be in road placement mode."); ar = manager.PlayerPlaceRoad(PLAYER_2, Hexagon.Zero.GetEdge(EdgeDir.Left)); Assert.IsTrue(ar.Succeeded, "The player should be able to place a road."); Assert.AreEqual(PLAYER_2, manager.ActivePlayer.Id, "It should still be player 2's turn."); Assert.AreEqual(PlayerTurnState.PlacingBuilding, manager.PlayerTurnState, "The player state should be in road placement mode."); // Create around a different hexagon since the middle is filled up. Hexagon otherHex = new Hexagon(2, 0); ar = manager.PlayerPlaceBuilding(PLAYER_2, BuildingTypes.Settlement, otherHex.GetPoint(PointDir.BottomLeft)); Assert.IsTrue(ar.Succeeded, "The player should be able to place a settlement."); Assert.AreEqual(GameStates.InitialPlacement, manager.GameState, "The game state should be in the initial placement phase."); Assert.AreEqual(PlayerTurnState.PlacingRoad, manager.PlayerTurnState, "The player state should be in road placement mode."); ar = manager.PlayerPlaceRoad(PLAYER_2, otherHex.GetEdge(EdgeDir.Left)); Assert.IsTrue(ar.Succeeded, "The player should be able to place a road."); // Now we are counting down to player 0. It should be player 1's turn now. Assert.AreEqual(PLAYER_1, manager.ActivePlayer.Id, "It should be player 1's turn."); ar = manager.PlayerPlaceBuilding(PLAYER_1, BuildingTypes.Settlement, otherHex.GetPoint(PointDir.BottomRight)); Assert.IsTrue(ar.Succeeded, "The player should be able to place a settlement."); Assert.AreEqual(GameStates.InitialPlacement, manager.GameState, "The game state should be in the initial placement phase."); Assert.AreEqual(PlayerTurnState.PlacingRoad, manager.PlayerTurnState, "The player state should be in road placement mode."); ar = manager.PlayerPlaceRoad(PLAYER_1, otherHex.GetEdge(EdgeDir.Right)); Assert.IsTrue(ar.Succeeded, "The player should be able to place a road."); // It should be player 0's turn now. After this turn, the game should begin. Assert.AreEqual(PLAYER_0, manager.ActivePlayer.Id, "It should be player 0's turn."); ar = manager.PlayerPlaceBuilding(PLAYER_0, BuildingTypes.Settlement, otherHex.GetPoint(PointDir.Top)); Assert.IsTrue(ar.Succeeded, "The player should be able to place a settlement."); Assert.AreEqual(GameStates.InitialPlacement, manager.GameState, "The game state should be in the initial placement phase."); Assert.AreEqual(PlayerTurnState.PlacingRoad, manager.PlayerTurnState, "The player state should be in road placement mode."); ar = manager.PlayerPlaceRoad(PLAYER_0, otherHex.GetEdge(EdgeDir.TopRight)); Assert.IsTrue(ar.Succeeded, "The player should be able to place a road."); // // All done. The game should be started now. // Assert.AreEqual(PLAYER_0, manager.ActivePlayer.Id, "It should be player 0's turn."); Assert.AreEqual(GameStates.GameInProgress, manager.GameState, "The game state should be in the main game phase."); Assert.AreEqual(PlayerTurnState.NeedToRoll, manager.PlayerTurnState, "The player state should 'NeedToRoll'."); }