//Selects the villain for the stage public Villain nextVillain(int i) { AllVillains next = new AllVillains(); return(next.ElementAt(i)); }
//Things that can be improved: // -Variable naming // -Less use of private variables // -Damage rolls and armor rolls static void Main(string[] args) { //First we start the soundtrack and declare variables int stage = 0; Boolean alive; Text gameText = new Text(); SoundPlayer backtrack = new SoundPlayer(); backtrack.SoundLocation = AppDomain.CurrentDomain.BaseDirectory + "\\Tribal Ritual.wav"; backtrack.PlayLooping(); //ASCII game title Start :; //Naming the character Console.WriteLine("What is your name, adventurer?"); string Name = Console.ReadLine(); if (string.IsNullOrEmpty(Name)) { Name = "Billy Bob Blank"; } //Job class of the character Console.WriteLine("What's your profession?"); string Profession = Console.ReadLine(); if (string.IsNullOrEmpty(Profession)) { Profession = "Beggar"; } //We create the Player with the information requested previously //The Weapon is randomized on the constructor Player p1 = new Player(Name, Profession); //Introduction text for the PC gameText.Intro(p1); //Stage starts Next :; //We select the Villain for the stage Villain badman = new AllVillains().nextVillain(stage); Console.WriteLine("You have encountered a wild " + badman.villainName); Console.ReadLine(); //We create the combat for the stage Combat fight = new Combat(p1, badman); //A battle has two outcomes: // -Victory: continue playing // -Defeat: Game Over text alive = fight.Battle(); if (!alive) { Console.WriteLine("\nYou have died. The Jarl no longer won't have his plans ruined.\n"); Console.ReadKey(); Console.WriteLine("Willing to play more?(Y/N)"); string key = Console.ReadLine(); if (key.StartsWith("y") | key.StartsWith("Y")) { goto Start; } else { goto End; } } //Actions taken before the next round: // -Postcombat text // -Lvl up // -Postcombat healing // -Change of stage if (stage < 9) { stage++; gameText.PostCombat(); p1.levelUp(); p1.postCombatHealing(); goto Next; } //Ending text Console.ReadLine(); if (String.Equals(p1.Name, "Timo")) { Console.WriteLine("After you have defeated the Jarl, you grab his necklace to bring to the king."); Console.WriteLine("After you present the necklace to the king, he shouts from his throne."); Console.WriteLine("'CONGRATULATIONS! YOU HAVE EARNED A COFFEE BREAK!'"); Console.WriteLine("For this reason, the king lets you drink coffee publicly."); } else { Console.WriteLine("After you have defeated the Jarl, you grab his necklace to bring to the king."); Console.WriteLine("After you present the necklace to the king, he shouts from his throne."); Console.WriteLine("'THAT WAS THE WRONG JARL. THIS ONE WAS MY MOST LOYAL, YOU MONGREL!'"); Console.WriteLine("For this treason, the king has you executed publicly."); } End :; //https://github.com/otuju004/ //https://github.com/JustusJuutilainen/FS_Justuus // }