public NonPlayerCharacter(string rollAsClass, int level, Alignment alignment) : base(rollAsClass, level) { Alignment = alignment; }
public NonPlayerCharacter(int constitution, int dexterity, int intelligence, int luck, int attunement, int strength, int willpower, Alignment alignment) : base(constitution, dexterity, intelligence, luck, attunement, strength, willpower) { Alignment = alignment; }