public NonPlayerCharacter(string rollAsClass,
                           int level,
                           Alignment alignment)
     : base(rollAsClass, level)
 {
     Alignment = alignment;
 }
 public NonPlayerCharacter(int constitution,
                           int dexterity,
                           int intelligence,
                           int luck,
                           int attunement,
                           int strength,
                           int willpower,
                           Alignment alignment)
     : base(constitution, 
                                                       dexterity, 
                                                       intelligence, 
                                                       luck, 
                                                       attunement, 
                                                       strength, 
                                                       willpower)
 {
     Alignment = alignment;
 }