static void Main(string[] args) { Utility.WriteExeDetails(); Console.WriteLine("Loading skill strings..."); Utility.LoadSkillStrings(root); Console.WriteLine("Loading skills..."); Utility.LoadSkills(root); Console.WriteLine("Loading skill learns..."); Utility.LoadSkillLearns(root); var skill_learns = Utility.SkillLearnIndex.SkillList.Where(n => n.id != 0); SkillTreeTemplates outputFile = new SkillTreeTemplates(); outputFile.skills = new List<SkillTreeTemplate>(); foreach (var skill in skill_learns) { var template = new SkillTreeTemplate(); template.minLevel = skill.pc_level; template.race = skill.skillRace.ToString(); template.stigma = skill.stigma_display > 0 ? true : false; template.autolearn = (bool) skill.autolearn; template.name = Utility.SkillStringIndex.GetString(Utility.SkillIndex[skill.skill].desc); template.skillLevel = skill.skill_level; template.skillId = Utility.SkillIndex[skill.skill].id; template.classId = skill.classId; outputFile.skills.Add(template); } string outputPath = Path.Combine(root, @".\output"); if (!Directory.Exists(outputPath)) Directory.CreateDirectory(outputPath); var settings = new XmlWriterSettings() { CheckCharacters = false, CloseOutput = false, Indent = true, IndentChars = "\t", NewLineChars = "\n", Encoding = new UTF8Encoding(false) }; try { using (var fs = new FileStream(Path.Combine(outputPath, "skill_tree.xml"), FileMode.Create, FileAccess.Write)) using (var writer = XmlWriter.Create(fs, settings)) { XmlSerializer ser = new XmlSerializer(typeof(SkillTreeTemplates)); ser.Serialize(writer, outputFile); } } catch (Exception ex) { Debug.Print(ex.ToString()); } }
static void Main(string[] args) { Utility.WriteExeDetails(); Console.WriteLine("Loading skill strings..."); Utility.LoadSkillStrings(root); Console.WriteLine("Loading skills..."); Utility.LoadSkills(root); Console.WriteLine("Loading skill learns..."); Utility.LoadSkillLearns(root); var skill_learns = Utility.SkillLearnIndex.SkillList.Where(n => n.id != 0); SkillTreeTemplates outputFile = new SkillTreeTemplates(); outputFile.skills = new List <SkillTreeTemplate>(); foreach (var skill in skill_learns) { var template = new SkillTreeTemplate(); template.minLevel = skill.pc_level; template.race = skill.skillRace.ToString(); template.stigma = skill.stigma_display > 0 ? true : false; template.autolearn = (bool)skill.autolearn; template.name = Utility.SkillStringIndex.GetString(Utility.SkillIndex[skill.skill].desc); template.skillLevel = skill.skill_level; template.skillId = Utility.SkillIndex[skill.skill].id; template.classId = skill.classId; outputFile.skills.Add(template); } string outputPath = Path.Combine(root, @".\output"); if (!Directory.Exists(outputPath)) { Directory.CreateDirectory(outputPath); } var settings = new XmlWriterSettings() { CheckCharacters = false, CloseOutput = false, Indent = true, IndentChars = "\t", NewLineChars = "\n", Encoding = new UTF8Encoding(false) }; try { using (var fs = new FileStream(Path.Combine(outputPath, "skill_tree.xml"), FileMode.Create, FileAccess.Write)) using (var writer = XmlWriter.Create(fs, settings)) { XmlSerializer ser = new XmlSerializer(typeof(SkillTreeTemplates)); ser.Serialize(writer, outputFile); } } catch (Exception ex) { Debug.Print(ex.ToString()); } }