private void Reset() { SuperInvoke.Kill("seq"); bombMover.ReturnToInitialPosition(); bombScaler.ReturnToInitialScale(); bombRotator.ReturnToInitialRotation(); }
private void Reset() { cubeMover.ReturnToInitialPosition(); SuperInvoke.KillAll(); }
private void ResetTransform() { bombMover.ReturnToInitialPosition(); bombScaler.ReturnToInitialScale(); bombRotator.ReturnToInitialRotation(); }
private void moveCubeToRight() { cubeMover.ReturnToInitialPosition(); cubeMover.MoveTo(Direction.RIGHT, repeatRate); //Same Repeat Rate to be synced with the movement and the repeat rate. }