Beispiel #1
0
 private void Reset()
 {
     SuperInvoke.Kill("seq");
     bombMover.ReturnToInitialPosition();
     bombScaler.ReturnToInitialScale();
     bombRotator.ReturnToInitialRotation();
 }
Beispiel #2
0
 private void Reset()
 {
     cubeMover.ReturnToInitialPosition();
     SuperInvoke.KillAll();
 }
Beispiel #3
0
 private void ResetTransform()
 {
     bombMover.ReturnToInitialPosition();
     bombScaler.ReturnToInitialScale();
     bombRotator.ReturnToInitialRotation();
 }
 private void moveCubeToRight()
 {
     cubeMover.ReturnToInitialPosition();
     cubeMover.MoveTo(Direction.RIGHT, repeatRate);                                     //Same Repeat Rate to be synced with the movement and the repeat rate.
 }