/// <summary> /// Returns position along spline at set distance along the <see cref = "Bezier3DSpline"/>. /// </summary> internal Vector3 GetPointLocal(float splineDistance) { return(_splineData.GetPositionLocal(splineDistance)); }
/// <summary> /// Returns position along spline at set distance along the <see cref = "Bezier3DSpline"/>. /// </summary> internal Vector3 GetPointLocal(float splineDistance) { return(_splineData.GetPositionLocal(splineDistance)); }