/// <summary> /// Returns forward vector at set distance along the <see cref = "Bezier3DSpline"/> in local coordinates. /// </summary> internal Vector3 GetForwardLocal(float splineDistance) { return(_splineData.GetForwardLocal(splineDistance)); }
/// <summary> /// Returns forward vector at set distance along the <see cref = "Bezier3DSpline"/> in local coordinates. /// </summary> internal Vector3 GetForwardLocal(float splineDistance) { return(_splineData.GetForwardLocal(splineDistance)); }