public static void ValidateAllAssetsInAllScenesInBuildSettingsAndAssetBundles() { AssetValidatorEditorWindow.LaunchWindowWithValidation(SceneValidationMode.AllBuildAndAssetBundleScenes, OutputFormat.None, doValidateProjectAssets: false, doValidateAcrossScenes: true); }
public static void ValidateAllAssetsInActiveScene() { AssetValidatorEditorWindow.LaunchWindowWithValidation(SceneValidationMode.ActiveScene, OutputFormat.None, doValidateProjectAssets: false, doValidateAcrossScenes: true); }