public static void ValidateAllAssetsInAllScenesInBuildSettingsAndAssetBundles()
 {
     AssetValidatorEditorWindow.LaunchWindowWithValidation(SceneValidationMode.AllBuildAndAssetBundleScenes,
                                                           OutputFormat.None,
                                                           doValidateProjectAssets: false,
                                                           doValidateAcrossScenes: true);
 }
 public static void ValidateAllAssetsInActiveScene()
 {
     AssetValidatorEditorWindow.LaunchWindowWithValidation(SceneValidationMode.ActiveScene,
                                                           OutputFormat.None,
                                                           doValidateProjectAssets: false,
                                                           doValidateAcrossScenes: true);
 }