public void DrawMeshBuffer(MeshBuffer buffer) { VideoDriver_DrawMeshBuffer(_raw, buffer.Raw); }
public void AddMeshBuffer(MeshBuffer mb) { Mesh_AddMeshBuffer(_raw, mb.Raw); }
/// <summary> /// Gets the meshbuffer data based on a specified level of detail. /// </summary> /// <param name="mb">A reference to an MeshBuffer object</param> /// <param name="LOD">the level of detail you want the indices from.</param> public void GetMeshBufferForLOD(ref MeshBuffer mb, int LOD) { TerrainSceneNode_GetMeshBufferForLOD(_raw, mb.Raw, LOD); }