示例#1
0
 public void DrawMeshBuffer(MeshBuffer buffer)
 {
     VideoDriver_DrawMeshBuffer(_raw, buffer.Raw);
 }
示例#2
0
文件: Mesh.cs 项目: zaki/irrlicht.net
 public void AddMeshBuffer(MeshBuffer mb)
 {
     Mesh_AddMeshBuffer(_raw, mb.Raw);
 }
示例#3
0
 /// <summary>
 /// Gets the meshbuffer data based on a specified level of detail.
 /// </summary>
 /// <param name="mb">A reference to an MeshBuffer object</param>
 /// <param name="LOD">the level of detail you want the indices from.</param>
 public void GetMeshBufferForLOD(ref MeshBuffer mb, int LOD)
 {
     TerrainSceneNode_GetMeshBufferForLOD(_raw, mb.Raw, LOD);
 }