Пример #1
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 public void DrawMeshBuffer(MeshBuffer buffer)
 {
     VideoDriver_DrawMeshBuffer(_raw, buffer.Raw);
 }
Пример #2
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 public void AddMeshBuffer(MeshBuffer mb)
 {
     Mesh_AddMeshBuffer(_raw, mb.Raw);
 }
Пример #3
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 /// <summary>
 /// Gets the meshbuffer data based on a specified level of detail.
 /// </summary>
 /// <param name="mb">A reference to an MeshBuffer object</param>
 /// <param name="LOD">the level of detail you want the indices from.</param>
 public void GetMeshBufferForLOD(ref MeshBuffer mb, int LOD)
 {
     TerrainSceneNode_GetMeshBufferForLOD(_raw, mb.Raw, LOD);
 }