internal protected virtual void Walk(RangeCondition /*!*/ node) { if (Enter(node)) { node.Range.Walk(this); } Exit(node); }
public virtual void Exit(RangeCondition/*!*/ node) { }
public virtual void Exit(RangeCondition /*!*/ node) { }
public virtual bool Enter(RangeCondition/*!*/ node) { return true; }
public virtual bool Enter(RangeCondition /*!*/ node) { return(true); }