public void select_prev_btn() { switch (curr_selected) { case selected_btn.restart: curr_selected = selected_btn.exit; break; case selected_btn.exit: curr_selected = selected_btn.restart; break; default: break; } set_btn_state(); }
public void select_next_btn() { switch (curr_selected) { case selected_btn.start: curr_selected = selected_btn.option; break; case selected_btn.exit: curr_selected = selected_btn.start; break; case selected_btn.option: curr_selected = selected_btn.credits; break; case selected_btn.credits: curr_selected = selected_btn.exit; break; default: break; } set_btn_state(); }
public void select_next_btn() { switch (curr_selected) { case selected_btn.start: curr_selected = selected_btn.down; break; case selected_btn.down: curr_selected = selected_btn.up; break; case selected_btn.up: curr_selected = selected_btn.exit; break; case selected_btn.exit: curr_selected = selected_btn.start; break; default: break; } set_btn_state(); }
// Use this for initialization void Start() { asource = this.GetComponent<AudioSource>(); inputDevice = (InputManager.Devices.Count > 0) ? InputManager.Devices[0] : null; //game_manager.gstate = vars.game_state.main_menu; curr_selected = selected_btn.start; start_btn = start_game_button.GetComponent<console_button>(); exit_btn = exit_game_button.GetComponent<console_button>(); up_btn = up_game_button.GetComponent<console_button>(); down_btn = down_game_button.GetComponent<console_button>(); set_btn_state(); game_manager.game_time = set_game_time; time_text_holder.GetComponent<Text>().text = game_manager.game_time.ToString() + " SECONDS"; }
public void set_btn_state() { switch (curr_selected) { case selected_btn.start: start_btn.set_selected(); exit_btn.set_normal(); up_btn.set_normal(); down_btn.set_normal(); break; case selected_btn.exit: start_btn.set_normal(); exit_btn.set_selected(); up_btn.set_normal(); down_btn.set_normal(); break; case selected_btn.up: start_btn.set_normal(); exit_btn.set_normal(); up_btn.set_selected(); down_btn.set_normal(); break; case selected_btn.down: start_btn.set_normal(); exit_btn.set_normal(); up_btn.set_normal(); down_btn.set_selected(); break; default: curr_selected = selected_btn.start; set_btn_state(); break; } }
// Use this for initialization void Start() { asource = this.GetComponent<AudioSource>(); inputDevice = (InputManager.Devices.Count > 0) ? InputManager.Devices[0] : null; //game_manager.gstate = vars.game_state.main_menu; curr_selected = selected_btn.start; start_btn = start_game_button.GetComponent<console_button>(); exit_btn = exit_game_button.GetComponent<console_button>(); option_btn = options_game_button.GetComponent<console_button>(); credit_btn = credits_game_button.GetComponent<console_button>(); set_btn_state(); }
public void set_btn_state() { switch (curr_selected) { case selected_btn.start: start_btn.set_selected(); exit_btn.set_normal(); option_btn.set_normal(); credit_btn.set_normal(); break; case selected_btn.exit: start_btn.set_normal(); exit_btn.set_selected(); option_btn.set_normal(); credit_btn.set_normal(); break; case selected_btn.option: start_btn.set_normal(); exit_btn.set_normal(); option_btn.set_selected(); credit_btn.set_normal(); break; case selected_btn.credits: start_btn.set_normal(); exit_btn.set_normal(); option_btn.set_normal(); credit_btn.set_selected(); break; default: curr_selected = selected_btn.start; set_btn_state(); break; } }
// Use this for initialization void Start() { asource = this.GetComponent<AudioSource>(); inputDevice = (InputManager.Devices.Count > 0) ? InputManager.Devices[0] : null; game_manager.gstate = vars.game_state.pause_menu; curr_selected = selected_btn.restart; start_btn = restart_game_button.GetComponent<console_button>(); exit_btn = exit_game_button.GetComponent<console_button>(); set_btn_state(); }
// Use this for initialization void Start() { layout_a_obj.SetActive(true); layout_b_obj.SetActive(false); asource = this.GetComponent<AudioSource>(); inputDevice = (InputManager.Devices.Count > 0) ? InputManager.Devices[0] : null; //game_manager.gstate = vars.game_state.main_menu; curr_selected = selected_btn.down; layout_btn = layout_game_button.GetComponent<console_button>(); exit_btn = exit_game_button.GetComponent<console_button>(); up_btn = up_game_button.GetComponent<console_button>(); down_btn = down_game_button.GetComponent<console_button>(); set_btn_state(); game_manager.game_time = 60; time_text_holder.GetComponent<Text>().text = game_manager.volume.ToString() + ""; }