//Get the name of the user who joined to channel void OnUserJoined(UserJoinedEventArgs userJoinedArgs) { ChatText.text += "<b>" + "USER JOINED" + ":</b> " + userJoinedArgs.User + "\n"; Debug.Log("USER JOINED: " + userJoinedArgs.User); }
// Get the name of the user who joined the channel void OnUserJoined(UserJoinedEventArgs userJoinedArgs) { if (debugLogChannelMessages) UnityEngine.Debug.Log("IpcIrc: JohnConnor: WATCHED TERMINATOR JOIN: " + userJoinedArgs.User); if (debugEchoChannelMessages) IpcIrc.Instance.Message("IpcIrc:JohnConnor: WATCHED TERMINATOR JOIN: " + userJoinedArgs.User); Debug.Log("IpcIrc:JohnConnor: WATCHED USER JOIN: " + userJoinedArgs.User); }
// Get the name of the user who joined the channel void OnUserJoined(UserJoinedEventArgs userJoinedArgs) { AppendAndScroll("<b>" + "USER JOINED" + ":</b> " + userJoinedArgs.User); }
//Get the name of the user who joined to channel void OnUserJoined(UserJoinedEventArgs userJoinedArgs) { Debug.Log("USER JOINED: " + userJoinedArgs.User); }
// Get the name of the user who joined the channel void OnUserJoined(UserJoinedEventArgs userJoinedArgs) { if (debugLogChannelMessages) UnityEngine.Debug.Log("IpcIrcDebug: USER JOINED: " + userJoinedArgs.User); if (debugEchoChannelMessages) IpcIrc.Instance.Message("IpcIrcDebug: USER JOINED: " + userJoinedArgs.User); }