示例#1
0
 //Get the name of the user who joined to channel 
 void OnUserJoined(UserJoinedEventArgs userJoinedArgs)
 {
     ChatText.text += "<b>" + "USER JOINED" + ":</b> " + userJoinedArgs.User + "\n";
     Debug.Log("USER JOINED: " + userJoinedArgs.User);
 }
示例#2
0
 // Get the name of the user who joined the channel
 void OnUserJoined(UserJoinedEventArgs userJoinedArgs)
 {
     if (debugLogChannelMessages) UnityEngine.Debug.Log("IpcIrc: JohnConnor:  WATCHED TERMINATOR JOIN: " + userJoinedArgs.User);
     if (debugEchoChannelMessages) IpcIrc.Instance.Message("IpcIrc:JohnConnor:  WATCHED TERMINATOR JOIN: " + userJoinedArgs.User);
     Debug.Log("IpcIrc:JohnConnor: WATCHED USER JOIN: " + userJoinedArgs.User);
 }
示例#3
0
 // Get the name of the user who joined the channel
 void OnUserJoined(UserJoinedEventArgs userJoinedArgs)
 {
     AppendAndScroll("<b>" + "USER JOINED" + ":</b> " + userJoinedArgs.User);
 }
示例#4
0
 //Get the name of the user who joined to channel 
 void OnUserJoined(UserJoinedEventArgs userJoinedArgs)
 {
    Debug.Log("USER JOINED: " + userJoinedArgs.User);
 }
示例#5
0
 // Get the name of the user who joined the channel
 void OnUserJoined(UserJoinedEventArgs userJoinedArgs)
 {
     if (debugLogChannelMessages) UnityEngine.Debug.Log("IpcIrcDebug: USER JOINED: " + userJoinedArgs.User);
     if (debugEchoChannelMessages) IpcIrc.Instance.Message("IpcIrcDebug: USER JOINED: " + userJoinedArgs.User);
 }