Esempio n. 1
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 //Get the name of the user who joined to channel 
 void OnUserJoined(UserJoinedEventArgs userJoinedArgs)
 {
     ChatText.text += "<b>" + "USER JOINED" + ":</b> " + userJoinedArgs.User + "\n";
     Debug.Log("USER JOINED: " + userJoinedArgs.User);
 }
Esempio n. 2
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 // Get the name of the user who joined the channel
 void OnUserJoined(UserJoinedEventArgs userJoinedArgs)
 {
     if (debugLogChannelMessages) UnityEngine.Debug.Log("IpcIrc: JohnConnor:  WATCHED TERMINATOR JOIN: " + userJoinedArgs.User);
     if (debugEchoChannelMessages) IpcIrc.Instance.Message("IpcIrc:JohnConnor:  WATCHED TERMINATOR JOIN: " + userJoinedArgs.User);
     Debug.Log("IpcIrc:JohnConnor: WATCHED USER JOIN: " + userJoinedArgs.User);
 }
Esempio n. 3
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 // Get the name of the user who joined the channel
 void OnUserJoined(UserJoinedEventArgs userJoinedArgs)
 {
     AppendAndScroll("<b>" + "USER JOINED" + ":</b> " + userJoinedArgs.User);
 }
Esempio n. 4
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 //Get the name of the user who joined to channel 
 void OnUserJoined(UserJoinedEventArgs userJoinedArgs)
 {
    Debug.Log("USER JOINED: " + userJoinedArgs.User);
 }
Esempio n. 5
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 // Get the name of the user who joined the channel
 void OnUserJoined(UserJoinedEventArgs userJoinedArgs)
 {
     if (debugLogChannelMessages) UnityEngine.Debug.Log("IpcIrcDebug: USER JOINED: " + userJoinedArgs.User);
     if (debugEchoChannelMessages) IpcIrc.Instance.Message("IpcIrcDebug: USER JOINED: " + userJoinedArgs.User);
 }