示例#1
0
 // Receive a notice from a channel
 void OnChannelNotice(ChannelNoticeEventArgs channelNoticeArgs)
 {
     if (debugLogChannelNotices) UnityEngine.Debug.Log("IpcIrc:JohnConnor:  RECEIVE PUBLIC NOTICE: " + channelNoticeArgs.From + ": " + channelNoticeArgs.Message);
     if (debugEchoChannelNotices) IpcIrc.Instance.Message("IpcIrc:JohnConnor:  RECEIVE PUBLIC NOTICE: " + channelNoticeArgs.From + ": " + channelNoticeArgs.Message);
 }
示例#2
0
 // Receive a notice from a channel
 void OnChannelNotice(ChannelNoticeEventArgs channelNoticeArgs)
 {
     if (debugLogChannelNotices) UnityEngine.Debug.Log("IpcIrcDebug: CHANNEL NOTICE: " + channelNoticeArgs.From + ": " + channelNoticeArgs.Message);
     if (debugEchoChannelNotices) IpcIrc.Instance.Message("IpcIrcDebug: CHANNEL NOTICE: " + channelNoticeArgs.From + ": " + channelNoticeArgs.Message);
 }