public void CaptureFlag(Player p, Team playerTeam, Team capturedTeam) { playerTeam.points++; mapOn.Blockchange(capturedTeam.tempFlagblock.x, capturedTeam.tempFlagblock.y, capturedTeam.tempFlagblock.z, capturedTeam.tempFlagblock.type); mapOn.ChatLevel(p.color + p.prefix + p.name + Server.DefaultColor + " has captured the " + capturedTeam.teamstring + " flag!"); if (playerTeam.points >= maxPoints) { GameEnd(playerTeam); return; } mapOn.ChatLevel(playerTeam.teamstring + " now has " + playerTeam.points + " point(s)."); p.hasflag = null; p.carryingFlag = false; ReturnFlag(null, capturedTeam, false); }
public void AddTeam(string color) { char teamCol = (char)color[1]; Team workteam = new Team(); workteam.color = teamCol; workteam.points = 0; workteam.mapOn = mapOn; char[] temp = c.Name("&" + teamCol).ToCharArray(); temp[0] = char.ToUpper(temp[0]); string tempstring = new string(temp); workteam.teamstring = "&" + teamCol + tempstring + " team" + Server.DefaultColor; teams.Add(workteam); mapOn.ChatLevel(workteam.teamstring + " has been initialized!"); }
public void DropFlag(Player p, Team team) { mapOn.ChatLevel(p.color + p.prefix + p.name + Server.DefaultColor + " has dropped the " + team.teamstring + " flag!"); ushort x = (ushort)(p.pos[0] / 32); ushort y = (ushort)((p.pos[1] / 32) - 1); ushort z = (ushort)(p.pos[2] / 32); mapOn.Blockchange(team.tempFlagblock.x, team.tempFlagblock.y, team.tempFlagblock.z, team.tempFlagblock.type); team.flagLocation[0] = x; team.flagLocation[1] = y; team.flagLocation[2] = z; p.hasflag = null; p.carryingFlag = false; team.holdingFlag = null; team.flagishome = false; }
public void ReturnFlag(Player p, Team team, bool verbose) { if (p != null && p.spawning) { return; } if (verbose) { if (p != null) { mapOn.ChatLevel(p.color + p.prefix + p.name + Server.DefaultColor + " has returned the " + team.teamstring + " flag!"); } else { mapOn.ChatLevel("The " + team.teamstring + " flag has been returned."); } } team.holdingFlag = null; team.flagLocation[0] = team.flagBase[0]; team.flagLocation[1] = team.flagBase[1]; team.flagLocation[2] = team.flagBase[2]; team.flagishome = true; }
public void GrabFlag(Player p, Team team) { if (p.carryingFlag) { return; } ushort x = (ushort)(p.pos[0] / 32); ushort y = (ushort)((p.pos[1] / 32) + 3); ushort z = (ushort)(p.pos[2] / 32); team.tempFlagblock.x = x; team.tempFlagblock.y = y; team.tempFlagblock.z = z; team.tempFlagblock.type = mapOn.GetTile(x, y, z); mapOn.Blockchange(x, y, z, Team.GetColorBlock(team.color)); mapOn.ChatLevel(p.color + p.prefix + p.name + Server.DefaultColor + " has stolen the " + team.teamstring + " flag!"); p.hasflag = team; p.carryingFlag = true; team.holdingFlag = p; team.flagishome = false; if (p.aiming) { p.ClearBlockchange(); p.aiming = false; } }
public void GameEnd(Team winTeam) { mapOn.ChatLevel("The game has ended! " + winTeam.teamstring + " has won with " + winTeam.points + " point(s)!"); foreach (Team team in teams) { ReturnFlag(null, team, false); foreach (Player p in team.players) { p.hasflag = null; p.carryingFlag = false; } team.points = 0; } gameOn = false; }