public float GetEffectsEfficacyValue(float level) { Quiver quiver = (Quiver)this.m_item; AttributeCurve effectsEfficacyCurve = quiver.effectsEfficacy; return(effectsEfficacyCurve.curve.Evaluate(level)); }
public float GetRoundsValue(float level) { Quiver quiver = (Quiver)this.m_item; AttributeCurve roundsCurve = quiver.rounds; return(roundsCurve.curve.Evaluate(level)); }
public void Initialize(Quiver quiver) { this.m_item = quiver; }