public float GetEffectsEfficacyValue(float level)
        {
            Quiver         quiver = (Quiver)this.m_item;
            AttributeCurve effectsEfficacyCurve = quiver.effectsEfficacy;

            return(effectsEfficacyCurve.curve.Evaluate(level));
        }
        public float GetRoundsValue(float level)
        {
            Quiver         quiver      = (Quiver)this.m_item;
            AttributeCurve roundsCurve = quiver.rounds;

            return(roundsCurve.curve.Evaluate(level));
        }
 public void Initialize(Quiver quiver)
 {
     this.m_item = quiver;
 }